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F2EC: Action: Drink
Action_Drink F2EC LD A,($A7C3) A=*CurrentRoom.
F2EF CP $2A Jump to Action_Drink_0 if A is not equal to room 2A: The Lake.
F2F1 JR NZ,Action_Drink_0
Print "You drink some water.".
F2F3 LD HL,$D8E7 HL=Messaging_DrinkSomeWater.
F2F6 JP $ED6D Jump to ED6D.
Print "You can't. It's salt water.".
Action_Drink_0 F2F9 LD HL,$D8FD HL=Messaging_CantSaltWater.
F2FC JP $ED6D Jump to ED6D.
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