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Routines |
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The player wants to free the rope, check which version of the rope is is in the current room.
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Process_FreeRope | F2D4 | LD HL,$E3B0 | Call CheckItemGroupPresent with Data_ItemGroup_Rope. | |
F2D7 | CALL CheckItemGroupPresent | |||
F2DA | CP $51 | Jump to Response_ItIsntTied if A is equal to 51. | ||
F2DC | JP Z,Response_ItIsntTied | |||
F2DF | CP $0B | Jump to Process_FreeRoman if A is equal to 0B. | ||
F2E1 | JP Z,Process_FreeRoman | |||
F2E4 | CP $55 | Jump to Process_FreeRoman if A is equal to 55. | ||
F2E6 | JP Z,Process_FreeRoman | |||
F2E9 | JP Process_FreeOx | Jump to Process_FreeOx. |
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