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Routines |
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Used by the routines at Process_EnterIntoPool and Process_EnterIntoLake.
Did the player do something to lose the salt (e.g. enter some water).
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Is the player carrying any salt?
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Process_LoseSalt | F7AC | LD A,$19 | Call CheckObjectInInventory with item 19: "Some salt". | |
F7AE | CALL CheckObjectInInventory | |||
F7B1 | RET NZ | Return if "Some salt" is not in the players inventory. | ||
The player is carrying the salt!
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F7B2 | LD A,E | Call Handler_DestroyItemEvent with item 19: "Some salt". | ||
F7B3 | CALL Handler_DestroyItemEvent | |||
The salt has been dissolved so handle the inventory count.
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F7B6 | LD HL,$A790 | Decrease *Count_InventoryItems by one. | ||
F7B9 | DEC (HL) | |||
Print "
The salt has dissolved.".
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F7BA | LD HL,$E060 | HL=Messaging_SaltHasDissolved. | ||
F7BD | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. |
Prev: F793 | Up: Map | Next: F7C0 |