![]() |
Routines |
Prev: AED1 | Up: Map | Next: AEE0 |
Used by the routines at Process_PreEnterCrystalCavern, Process_PreEnterCauseway, Process_EnterSmallClearing, Process_EnterSwamp_02, Process_EnterSwamp_01, Process_EnterSwamp_03, Process_EnterSwamp_04, Process_EnterSwamp_05, Check_PlayerInventory, Handler_DropItem, IsPlayerCarryingItem, IsPlayerCarryingSword, Process_KillBear and Process_LoseSalt.
Checks if a given item is in the players inventory or not.
|
||||||||||||
The ItemLocator routine returns with A containing the room ID of the requested object, 00 for when the item is disabled or 01 for the players inventory.
|
||||||||||||
CheckObjectInInventory | AEDA | CALL ItemLocator | Call ItemLocator. | |||||||||
AEDD | CP $01 | Compare A with 01 (inventory). | ||||||||||
AEDF | RET | Return. | ||||||||||
View the equivalent code in The Jewels Of Babylon.
|
Prev: AED1 | Up: Map | Next: AEE0 |