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Routines |
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Used by the routines at GameEventsProcessor, CheckObjectInInventory, TransformItem, AF31, EA0B, ECA2 and ECEF.
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AED1 | LD E,A | E=A. | ||
AED2 | LD D,$00 | D=00. | ||
AED4 | LD HL,$A66C | HL=Table_ItemLocations. | ||
AED7 | ADD HL,DE | HL+=DE. | ||
AED8 | LD A,(HL) | A=*HL. | ||
AED9 | RET | Return. |
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