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Routines |
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Count how many tokens in the user input refer to game items.
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Parser_CountItems | AEAF | LD HL,$A824 | Set a pointer to UserInput_Token_1 in HL. | |||||||||
AEB2 | LD B,$0A | Set a token count in B of 0A which is the total length of the user input tokens. | ||||||||||
AEB4 | LD E,$00 | Initialise the item counter held in E to 00. | ||||||||||
Parser_CountItems_Loop | AEB6 | LD A,(HL) | Fetch a user input token. | |||||||||
AEB7 | CP $FF | Jump to Parser_CountItems_Process if the terminator character (FF) has been reached. | ||||||||||
AEB9 | JR Z,Parser_CountItems_Process | |||||||||||
AEBB | PUSH HL | Stash the token pointer and token counter on the stack. | ||||||||||
AEBC | PUSH BC | |||||||||||
AEBD | LD HL,($A7D8) | HL=*Pointer_ObjectList. | ||||||||||
AEC0 | LD BC,($A7E8) | Fetch the count of the number of items in the table from *Count_Objects. | ||||||||||
AEC4 | CPIR | Search to see if the item room ID is in the table. | ||||||||||
AEC6 | POP BC | Restore the token counter and token pointer from the stack. | ||||||||||
AEC7 | POP HL | |||||||||||
AEC8 | JR NZ,Parser_CountItems_Skip | Jump to Parser_CountItems_Skip if this token doesn't refer to a game item. | ||||||||||
This token does point to a game item, so increase the item counter.
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AECA | INC E | Increment item counter by one. | ||||||||||
Parser_CountItems_Skip | AECB | INC HL | Move to the next token. | |||||||||
AECC | DJNZ Parser_CountItems_Loop | Decrease the token counter by one and loop back to Parser_CountItems_Loop until all the tokens have been evaluated. | ||||||||||
Parser_CountItems_Process | AECE | XOR A | Transfer the item count into A and set flags accordingly. | |||||||||
AECF | OR E | |||||||||||
AED0 | RET | Return. |
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