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Routines |
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Used by the routines at AF9F, F853, F8F2, F975, FA29, FA6A, ParseVerb_Drink, FB5D, FBB9, FBC3, FBDE, FC10, FC2F and FC4B.
In most adventure games, the structure for a command is "verb + direct object". This is usually how the player interacts with the game world. The verb describes the action, and the direct object is what the action is performed on. For example; "TAKE SHOE" uses the verb "TAKE" on the direct object "SHOE".
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The first token is the verb, so target the second token for the direct object.
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Parser_ValidateDirectObject | AF7B | LD A,($A825) | Fetch the second token from the user input and store it in A. | |||||
AF7E | CP $FF | Jump forward to DirectObject_Process if the token is anything other than the terminator character (FF). | ||||||
AF80 | JR NZ,DirectObject_Process | |||||||
The token was the terminator character (FF), so the sentence is malformed.
E.g. They tried "TAKE" but didn't write anything after it.
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AF82 | CALL Response_PleaseBeMoreSpecific | Call Response_PleaseBeMoreSpecific. | ||||||
AF85 | SCF | Set the carry flag to indicate this call was a failure. | ||||||
AF86 | RET | Return. | ||||||
Process the direct object.
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DirectObject_Process | AF87 | CALL Parser_CountItems | Call Parser_CountItems. | |||||
AF8A | RET NZ | Return if A is not equal to FF. | ||||||
AF8B | CALL Response_PleaseRephraseThat | Call Response_PleaseRephraseThat. | ||||||
AF8E | SCF | Set the carry flag to indicate the command is malformed. | ||||||
AF8F | RET | Return. |
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