![]()  | 
Routines | 
| Prev: EB9D | Up: Map | Next: EBB9 | 
| 
 | 
||||
| Process_PreEnterCrystalCavern | EBA7 | LD A,($A7C3) | Return if *CurrentRoom is not room 42: Inside A Rock Cavern. | |
| EBAA | CP $42 | |||
| EBAC | RET NZ | |||
| 
 
This entry point is used by the routine at Process_PreEnterInsideRockCavern.
 
Check if the player is wearing the cloak?
 
 | 
||||
| IsPlayerWearingCloak | EBAD | LD A,$6D | Call CheckObjectInInventory with "A cloak (worn)". | |
| EBAF | CALL CheckObjectInInventory | |||
| EBB2 | RET Z | Return if the player has "A cloak (worn)" in their inventory. | ||
| 
 
Uh oh ... the player isn't wearing the cloak ...
 
Print "As you move through the fire
curtain,you are incinerated.".
 
 | 
||||
| EBB3 | LD HL,$DF48 | HL=Messaging_MoveThroughFirecurtain. | ||
| EBB6 | JP PrintAndGameOver_Duplicate | Jump to PrintAndGameOver_Duplicate. | ||
| Prev: EB9D | Up: Map | Next: EBB9 |