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Routines |
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Process_PreEnterCrystalCavern | EBA7 | LD A,($A7C3) | Return if *CurrentRoom is not room 42: Inside A Rock Cavern. | |
EBAA | CP $42 | |||
EBAC | RET NZ | |||
This entry point is used by the routine at Process_PreEnterInsideRockCavern.
Check if the player is wearing the cloak?
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IsPlayerWearingCloak | EBAD | LD A,$6D | Call CheckObjectInInventory with "A cloak (worn)". | |
EBAF | CALL CheckObjectInInventory | |||
EBB2 | RET Z | Return if the player has "A cloak (worn)" in their inventory. | ||
Uh oh ... the player isn't wearing the cloak ...
Print "As you move through the fire
curtain,you are incinerated.".
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EBB3 | LD HL,$DF48 | HL=Messaging_MoveThroughFirecurtain. | ||
EBB6 | JP PrintAndGameOver_Duplicate | Jump to PrintAndGameOver_Duplicate. |
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