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Routines |
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Used by the routines at Process_DropSalt, Process_DropPot, Process_DropAcorns, Process_DropUrn, Process_DropTorc, Process_DropHelmet, Process_DropFood, Process_DropIron, Process_DropVase, Process_DropSword, Process_DropMeat, Process_DropRope, Process_DropSkull, Process_DropShield, Process_DropLadder, Process_DropStaff, Process_DropCloak and Process_DropSilver.
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Handler_DropItem | EDB8 | CALL CheckObjectInInventory | Call CheckObjectInInventory. | |||||
Print "You're not carrying ".
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EDBB | LD HL,$AA9B | HL=Messaging_YoureNotCarrying. | ||||||
EDBE | JP NZ,PrintStringAndItThemHandler | Jump to PrintStringAndItThemHandler if the player is not carrying the item in their inventory. | ||||||
This entry point is used by the routines at Process_GiveSaltToWarrior and Process_DropAmulet.
The item is in the players inventory, so move its location to the current room.
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DropItem | EDC1 | LD B,E | Copy the item ID into B. | |||||
EDC2 | LD A,($A7C3) | C=*CurrentRoom. | ||||||
EDC5 | LD C,A | |||||||
EDC6 | CALL Handler_UpdateItemLocation | Call Handler_UpdateItemLocation. | ||||||
Player has dropped an item so handle the inventory count.
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EDC9 | LD HL,$A790 | Decrease *Count_InventoryItems by one. | ||||||
EDCC | DEC (HL) | |||||||
Print "O.K.".
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EDCD | JP Response_OK_Duplicate | Jump to Response_OK_Duplicate. |
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