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Routines |
Prev: AEF7 | Up: Map | Next: AF1E |
Used by the routines at GameEventsProcessor, Handler_DestroyItemEvent, Handler_UpdateItemEventCurrentRoom, ScenicEventTriggered, TransformItem, B01F, EA44, ED60 and EE35.
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AF08 | LD HL,$A66C | HL=Table_ItemLocations. | ||
AF0B | LD D,$00 | D=00. | ||
AF0D | LD E,B | E=B. | ||
AF0E | ADD HL,DE | HL+=DE. | ||
AF0F | LD (HL),C | Write C to *HL. | ||
AF10 | RET | Return. | ||
AF11 | LD B,$00 | B=00. | ||
AF13 | JR $AF17 | Jump to AF17. | ||
AF15 | INC B | Increment B by one. | ||
AF16 | INC HL | Increment HL by one. | ||
AF17 | CALL $AEF7 | Call AEF7. | ||
AF1A | JR Z,$AF15 | Jump to AF15 if HL is equal to A. | ||
AF1C | LD A,B | A=B. | ||
AF1D | RET | Return. |
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