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Routines |
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Used by the routines at GameEventsProcessor, Handler_DestroyItemEvent, Handler_UpdateItemEventCurrentRoom, ScenicEventTriggered, TransformItem, 45087, 59972, 60768 and 60981.
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44808 | LD HL,42604 | HL=Table_ItemLocations. | ||
44811 | LD D,0 | D=0. | ||
44813 | LD E,B | E=B. | ||
44814 | ADD HL,DE | HL+=DE. | ||
44815 | LD (HL),C | Write C to *HL. | ||
44816 | RET | Return. | ||
44817 | LD B,0 | B=0. | ||
44819 | JR 44823 | Jump to 44823. | ||
44821 | INC B | Increment B by one. | ||
44822 | INC HL | Increment HL by one. | ||
44823 | CALL 44791 | Call 44791. | ||
44826 | JR Z,44821 | Jump to 44821 if HL is equal to A. | ||
44828 | LD A,B | A=B. | ||
44829 | RET | Return. |
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