![]() |
Routines |
Prev: 44808 | Up: Map | Next: 44849 |
Rather than use item properties, the game just has separate objects that don't exist until an action is performed.
An example is:
|
||||||||||||||||
TransformItem | 44830 | LD A,B | A=B. | |||||||||||||
44831 | CALL 44753 | Call 44753. | ||||||||||||||
44834 | PUSH BC | Stash BC and AF on the stack. | ||||||||||||||
44835 | PUSH AF | |||||||||||||||
44836 | LD C,0 | C=0. | ||||||||||||||
44838 | CALL 44808 | Call 44808. | ||||||||||||||
44841 | POP AF | Restore AF and BC from the stack. | ||||||||||||||
44842 | POP BC | |||||||||||||||
44843 | LD B,C | B=C. | ||||||||||||||
44844 | LD C,A | C=A. | ||||||||||||||
44845 | CALL 44808 | Call 44808. | ||||||||||||||
44848 | RET | Return. |
Prev: 44808 | Up: Map | Next: 44849 |