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Routines |
Prev: 61913 | Up: Map | Next: 61950 |
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The player wants to take the sword from the stone slab, check which version of the sword is in the current room.
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Process_TakeSwordFromSlab | 61919 | LD HL,58258 | Call CheckItemGroupPresent with Data_ItemGroup_Sword. | |
61922 | CALL CheckItemGroupPresent | |||
This entry point is used by the routine at Process_GetSword.
Handle checking if the player is already carrying the sword.
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GetSword | 61925 | CALL Check_PlayerInventory | Call Check_PlayerInventory. | |
Check if the sword item in the room is the one where the sword is laying on the stone slab.
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61928 | LD A,B | Jump to NoSwordOnSlab if the version of the sword is not "A shimmering stone slab with a sword laying upon it". | ||
61929 | CP 89 | |||
61931 | JR NZ,NoSwordOnSlab | |||
Let the player pick up the sword.
Change the sword state!
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61933 | LD BC,22872 | Call TransformItem to transform item 89 ("A shimmering stone slab with a sword laying upon it") into item 88 ("A stone slab"). | ||
61936 | CALL TransformItem | |||
61939 | LD B,57 | Jump to Handler_PickUpItem with item 57: "A sword". | ||
61941 | JP Handler_PickUpItem | |||
The sword isn't on the slab! Respond with this.
Print "It is not on the slab.".
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NoSwordOnSlab | 61944 | LD HL,54554 | HL=Messaging_ItIsNotOnTheSlab. | |
61947 | JP PrintStringAndNewline_Duplicate | Jump to PrintStringAndNewline_Duplicate. |
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