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Routines |
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Updates a given item/ event ID so it appears in the current room. Used for example, when an item is dropped (so it changes from being 01 - in the players inventory, to the current room ID).
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Handler_UpdateItemEventCurrentRoom | AEE7 | LD B,A | Load the item/ event ID into B. | |||||
AEE8 | LD A,($A7C3) | Load C with *CurrentRoom. | ||||||
AEEB | LD C,A | |||||||
AEEC | CALL $AF08 | Call AF08. | ||||||
AEEF | RET | Return. |
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