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Routines | 
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Used by the routines at MovePlayerToRoom and Action_Move.
 
Updates a given item/ event ID so it appears in the current room. Used for example, when an item is dropped (so it changes from being 01 - in the players inventory, to the current room ID).
 
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| Handler_UpdateItemEventCurrentRoom | C3F1 | LD B,A | Load the item/ event ID into B. | |||||
| C3F2 | LD A,($BCCB) | Load C with *CurrentRoom. | ||||||
| C3F5 | LD C,A | |||||||
| C3F6 | CALL Handler_UpdateObjectLocation | Call Handler_UpdateObjectLocation. | ||||||
| C3F9 | RET | Return. | ||||||
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