Page Byte Address Description
64 0 4000
Loading Screen
91 0 5B00
Tape Loader
91 79 5B4F
Unused
96 124 607C
Graphics: Boat
108 164 6CA4
Graphics: Sand Dunes
119 49 7731
Graphics: Bridge
129 113 8171
Graphics: Cave
139 195 8BC3
Graphics: Door
150 106 966A
Graphics: Huts
160 66 A042
Graphics: Cliffs
169 88 A958
Graphics: Cavern
178 167 B2A7
Graphics: Treasure
186 80 BA50
Game Entry Point
186 93 BA5D
Get User Input
186 109 BA6D
Clear Screen
186 116 BA74
Clear Lines
186 127 BA7F
Set Default Screen Position
186 137 BA89
Set Screen Position
186 150 BA96
Switch To Normal Screen Output
186 164 BAA4
Print String
186 177 BAB1
Print String And A Newline
186 186 BABA
Scroll Screen
186 195 BAC3
Print Character
186 225 BAE1
Print Room Graphic
187 47 BB2F
Colour Room Image
187 59 BB3B
Print Room Image
187 66 BB42
Clear Room Image
187 81 BB51
Pause Loop
187 85 BB55
Fetch Frames
187 89 BB59
Save Game
187 148 BB94
Load From Tape
187 212 BBD4
Print Input Prompt
187 240 BBF0
Table: Item Locations
188 84 BC54
Game Flags
188 85 BC55
Unused
188 92 BC5C
Table: Already Seen Room Images
188 94 BC5E
Data block at BC5E
188 102 BC66
Flags: Turn-Based Event States
188 103 BC67
Turn-Based Event Counters
188 111 BC6F
Flags: Event States
188 112 BC70
Game status buffer entry at BC70
188 120 BC78
Table: Scenic Event Locations
188 129 BC81
Game status buffer entry at BC81
188 152 BC98
Number Of Items In The Players Inventory
188 153 BC99
Data block at BC99
188 203 BCCB
Current Room ID
188 204 BCCC
Table: Scenic Event Rooms
188 222 BCDE
Game status buffer entry at BCDE
189 12 BD0C
Pointer: Vocabulary Table
189 14 BD0E
Pointer: Turn-Based Events Jump Table
189 16 BD10
Pointer: Room Map Table
189 18 BD12
Pointer: Item Description Table
189 20 BD14
Pointer: Rooms With Images Table
189 22 BD16
Pointer: Room Image Jump Table
189 24 BD18
Pointer: Room Description Table
189 26 BD1A
Pointer: Item Grouping Table
189 28 BD1C
Pointer: Object Noun Phrases
189 30 BD1E
Pointer: Object List Table
189 32 BD20
Pointer: Verbs Jump Table
189 34 BD22
Pointer: Configurable Exits Table
189 36 BD24
Pointer: Scenic Events Jump Table
189 38 BD26
Pointer: Verb Word Tokens Table
189 40 BD28
Number Of Items
189 42 BD2A
Number Of Objects
189 44 BD2C
Number Of Verb Tokens
189 46 BD2E
Number Of Rooms With Images
189 48 BD30
Number Of Scenic Events
189 50 BD32
Number Of "Configurable Exits"
189 52 BD34
Command Buffer
189 102 BD66
User Input: Word Tokens
189 112 BD70
Line Number
189 113 BD71
Game status buffer entry at BD71
189 125 BD7D
Temporary Storage Table Pointer
189 127 BD7F
Temporary Storage Table Index
189 129 BD81
Game status buffer entry at BD81
189 133 BD85
Messaging: "> "
189 136 BD88
Messaging: "<BS> <BS>"
189 140 BD8C
Messaging: "The "
189 145 BD91
Messaging: "I Don't Understand"
189 165 BDA5
Messaging: "I Don't Know The Word"
189 189 BDBD
Messaging: "Nothing"
189 198 BDC6
Messaging: "You Can See"
189 213 BDD5
Messaging: "Ampersand "
189 217 BDD9
Messaging: "There Are Exits"
189 236 BDEC
Messaging: "There Is An Exit "
189 255 BDFF
Exits Messaging: "North"
190 5 BE05
Exits Messaging: "South"
190 11 BE0B
Exits Messaging: "East"
190 16 BE10
Exits Messaging: "West"
190 21 BE15
Exits Messaging: "Up"
190 24 BE18
Exits Messaging: "Down"
190 29 BE1D
Messaging: "I Can't See "
190 42 BE2A
Messaging: " Here"
190 49 BE31
Messaging: "You Are Dead"
190 63 BE3F
Messaging: "Want Another Game? Y/N"
190 87 BE57
Messaging: "Loading. Start Tape"
190 108 BE6C
Messaging: "Tape Error"
190 120 BE78
Messaging: "Saving. Start Tape,Press Any Key"
190 154 BE9A
Messaging: "Stop Tape.Saving Complete"
190 181 BEB5
Messaging: "Want To Save The Game? Y/N"
190 209 BED1
Messaging: "Please Be More Specific"
190 234 BEEA
Messaging: "Please Rephrase That"
191 0 BF00
Messaging: "You Can't"
191 11 BF0B
Messaging: "O.K"
191 16 BF10
Messaging: "You're Already Carrying "
191 41 BF29
Messaging: "Full Stop"
191 43 BF2B
Messaging: "It"
191 47 BF2F
Messaging: "Them"
191 53 BF35
Messaging: "You Can't Carry Any More"
191 79 BF4F
Messaging: "You Are Carrying"
191 98 BF62
Messaging: "You Can't Go In That Direction"
191 130 BF82
Messaging: "One At A Time, Please!"
191 152 BF98
Messaging: "I Don't See The Point"
191 175 BFAF
Messaging: "You're Not Carrying "
191 196 BFC4
Messaging: "You're Not Carrying Anything"
191 226 BFE2
Table: Directions
191 238 BFEE
Response: "Please Rephrase That"
191 245 BFF5
Response: "Please Be More Specific"
191 252 BFFC
Response: "You Can't"
192 3 C003
Response: "O.K."
192 10 C00A
Handler: User Input
192 65 C041
Handler: User Pressed "DELETE"
192 88 C058
Handler: User Pressed "ENTER"
193 125 C17D
Process Game Events
193 240 C1F0
Get Table Entry
193 255 C1FF
Print Objects
194 30 C21E
Handler: Display Room Image
194 106 C26A
Handler: Display Room Exits
195 2 C302
Get Room Pointer
195 21 C315
Print Room Description
195 42 C32A
Action: Examine Item
195 95 C35F
Validate If Item Is Present
195 127 C37F
Match Phrase Tokens
195 174 C3AE
Parser: Count Item References
195 208 C3D0
Object/ Event Locator
195 228 C3E4
Is Object In Inventory?
195 234 C3EA
Handler: Destroy Item/ Event
195 241 C3F1
Handler: Update Item/ Event For The Current Room
195 250 C3FA
Set Scenic Event As Triggered
196 1 C401
Check Active Scenic Events
196 18 C412
Handler: Update Object Location
196 38 C426
Transform Item
196 57 C439
Check Room Objects
196 86 C456
Validate Object
196 112 C470
Parser: Validate No Direct Object
196 123 C47B
Parser: Validate Direct Object
196 144 C490
Routine at C490
196 159 C49F
Routine at C49F
196 183 C4B7
Routine at C4B7
196 199 C4C7
Parser: Process Item
196 235 C4EB
Handler: Scenic Events
197 32 C520
Routine at C520
197 86 C556
Routine at C556
197 121 C579
Pause, Print String And Scroll
197 130 C582
Generate Random Number
197 146 C592
Game Start Alias
197 149 C595
Messaging: "A Ladder Leading Down To A<CR>Small Rowing Boat Alongside."
197 205 C5CD
Messaging: "You Are Alongside Your Ship.<CR>A Ladder Leads Up To The Deck."
198 9 C609
Messaging: "A Match."
198 18 C612
Messaging: "A Lighted Match."
198 35 C623
Messaging: "A Plank."
198 44 C62C
Messaging: "A Plank,Spanning The Pit."
198 70 C646
Messaging: "A Coconut."
198 81 C651
Messaging: "A Rod."
198 88 C658
Messaging: "A Small Round Hole To<CR>The Side Of The Door."
198 132 C684
Messaging: "A Hole With A Rod Inserted,<CR>To The Side Of The Door."
198 185 C6B9
Messaging: "A Bottle."
198 195 C6C3
Messaging: "A Bottle Of Rum."
198 212 C6D4
Messaging: "Some Fruit."
198 224 C6E0
Messaging: "A Gun."
198 231 C6E7
Messaging: "An Eyepatch."
198 244 C6F4
Messaging: "An Eyepatch,<CR>Which You Are Wearing."
199 24 C718
Messaging: "A Keg Of Gunpowder."
199 44 C72C
Messaging: "A Crocodile."
199 57 C739
Messaging: "A Crocodile,With A Keg Of<CR>Gunpowder In Its Mouth.<CR>The Powder Is Spilling Out."
199 135 C787
Messaging: "A Shoe."
199 143 C78F
Messaging: "A Sextant."
199 154 C79A
Messaging: "A Watch."
199 163 C7A3
Messaging: "You Are Surrounded By Natives.<CR>They Are Licking Their Lips<CR>In A Very Disturbing Manner.<CR>One Brandishes A Spear."
200 19 C813
Messaging: "A Group Of Natives,<CR>Examining A Watch."
200 58 C83A
Messaging: "A Spear."
200 67 C843
Messaging: "A Strangely Coloured Fish."
200 94 C85E
Messaging: "A Red Herring."
200 109 C86D
Messaging: "The Jewels Of Babylon."
200 132 C884
Messaging: "A Crowbar."
200 143 C88F
Messaging: "A Key."
200 150 C896
Messaging: "A Human Skull."
200 165 C8A5
Messaging: "You Are At The Island."
200 188 C8BC
Messaging: "A Sleeping Pirate."
200 207 C8CF
Messaging: "A Dead Pirate."
200 222 C8DE
Messaging: "A Parrot,Eyeing You<CR>With Suspicion."
201 2 C902
Messaging: "A Dead Parrot."
201 17 C911
Messaging: "A Giant Crab.<CR>It Advances Toward You."
201 55 C937
Messaging: "A Lion.<CR>It Is About To Pounce On You."
201 93 C95D
Messaging: "A Giant Octopus."
201 110 C96E
Messaging: "A Closed Door."
201 125 C97D
Messaging: "An Open Door."
201 139 C98B
Messaging: "The Door Is Open."
201 157 C99D
Messaging: "The Door Is Closed."
201 177 C9B1
Messaging: "A Smooth,Vertical Slab Of Rock."
201 209 C9D1
Messaging: "An Open Trapdoor."
201 227 C9E3
Messaging: "The Body Of A Sailor."
201 249 C9F9
Messaging: "A Makeshift Bridge.<CR>It Spans The Ravine."
202 34 CA22
Messaging: "A Makeshift Bridge."
202 54 CA36
Messaging: "A Boulder,Teetering On The<CR>Brink Of A Ledge,Far Above."
202 109 CA6D
Messaging: "A Boulder."
202 120 CA78
Messaging: "A Ring,Set Into The Floor."
202 147 CA93
Messaging: "A Trail Of Slime,Leading<CR>Into The Cave."
202 187 CABB
Messaging: "A Very Large Stone."
202 207 CACF
Messaging: "A Rowing Boat."
202 222 CADE
Messaging: "A Ship Anchored Offshore,<CR>To The South."
203 6 CB06
Messaging: "The Open Sea.<CR>You Are Totally Lost."
203 42 CB2A
Messaging: "On Board Your Ship,Anchored<CR>To The South Of A Large Island."
203 102 CB66
Messaging: "In A Rowing Boat."
203 120 CB78
Messaging: "The Long Sandy Beach."
203 142 CB8E
Messaging: "The Dunes.<CR>Among Towering Mounds Of<CR>Drifting Sand."
203 193 CBC1
Messaging: "The Stand Of Palm Trees.<CR>The Large Leaves Gently Sway<CR>In The Warm,Tropical Breeze."
204 20 CC14
Messaging: "The Hillside Path."
204 39 CC27
Messaging: "By A Pool Of Clear,Glistening<CR>Water."
204 76 CC4C
Messaging: "The Narrow Gulley.<CR>Cut Into The Rock By Water<CR>From The Pool Above."
204 143 CC8F
Messaging: "The Hilltop.<CR>The Highest Point Of The Island."
204 189 CCBD
Messaging: "The Waterfall.<CR>A Mighty Torrent Of Cascading<CR>Water."
204 241 CCF1
Messaging: "The Narrow Path.<CR>Behind The Waterfall."
205 24 CD18
Messaging: "The Thicket.<CR>A Maze Of Paths Lead<CR>Through The Undergrowth."
205 83 CD53
Messaging: "The Cannibals' Village."
205 107 CD6B
Messaging: "The Woodland Path."
205 126 CD7E
Messaging: "The Woodland Clearing.<CR>Trees And Undergrowth Have<CR>Been Cut Down."
205 191 CDBF
Messaging: "The High Ridge."
205 207 CDCF
Messaging: "The Valley.<CR>A Thin Miasma Of Mist Covers<CR>The Rich Verdant Grass."
206 16 CE10
Messaging: "The Fruit Grove."
206 33 CE21
Messaging: "The Cliff Path."
206 49 CE31
Messaging: "The Clifftop.<CR>Overlooking The Sea."
206 84 CE54
Messaging: "The Rocky Path."
206 100 CE64
Messaging: "The Bottom Of A Rocky Slope."
206 129 CE81
Messaging: "The Canyon.<CR>The Walls Rise Dauntingly<CR>On Both Sides."
206 182 CEB6
Messaging: "The Secluded Beach."
206 202 CECA
Messaging: "The Rockpool.<CR>A Deep Trough Of Crystal Clear<CR>Water."
206 254 CEFE
Messaging: "Wreckers' Cove."
207 14 CF0E
Messaging: "The Jungle.<CR>There Are Game Paths In All<CR>Directions."
207 66 CF42
Messaging: "The Grassy Slope.<CR>Near The Jungle."
207 101 CF65
Messaging: "The Rocky Beach."
207 118 CF76
Messaging: "The Mouth Of A Large Cave."
207 145 CF91
Messaging: "The Cave.<CR>A Deep Pool Of Water Lays In<CR>Its Centre."
207 196 CFC4
Messaging: "A Dead End."
207 208 CFD0
Messaging: "The Mossy Path.<CR>The Ground Is Waterlogged."
207 251 CFFB
Messaging: "The Swamp.<CR>Muddy Paths Lead Off In All<CR>Directions."
208 46 D02E
Messaging: "The Ravine.<CR>A River Runs Far Below."
208 82 D052
Messaging: "The Cliffs.<CR>Overlooking A Natural Harbour."
208 125 D07D
Messaging: "The Cliff Bottom."
208 143 D08F
Messaging: "The Harbour Beach.<CR>At A Cave Entrance."
208 182 D0B6
Messaging: "The Vast Cavern."
208 199 D0C7
Messaging: "The Warren Of Passages."
208 223 D0DF
Messaging: "The Narrow Passage."
208 243 D0F3
Messaging: "The Dusty Corridor."
209 7 D107
Messaging: "The Pirate Treasure Chamber."
209 36 D124
Messaging: "The Damp Passage.<CR>Water Trickles Down The Walls."
209 85 D155
Messaging: "The Wide Pit."
209 99 D163
Messaging: "The Pit Bottom."
209 115 D173
Messaging: "The Southern Side Of The Pit."
209 145 D191
Messaging: "The Mighty Rock Door."
209 167 D1A7
Messaging: "The Bridge."
209 179 D1B3
Messaging: "A Match"
209 187 D1BB
Messaging: "A Plank"
209 195 D1C3
Messaging: "A Coconut"
209 205 D1CD
Messaging: "A Rod"
209 211 D1D3
Messaging: "A Bottle"
209 220 D1DC
Messaging: "Any Rum"
209 228 D1E4
Messaging: "Any Fruit"
209 238 D1EE
Messaging: "A Gun"
209 244 D1F4
Messaging: "An Eyepatch"
210 0 D200
Messaging: "Any Gunpowder"
210 14 D20E
Messaging: "A Keg"
210 20 D214
Messaging: "A Shoe"
210 27 D21B
Messaging: "A Sextant"
210 37 D225
Messaging: "A Watch"
210 45 D22D
Messaging: "A Fish"
210 52 D234
Messaging: "Any Jewels"
210 63 D23F
Messaging: "A Crowbar"
210 73 D249
Messaging: "A Key"
210 79 D24F
Messaging: "A Skull"
210 87 D257
Messaging: "A Spear"
210 95 D25F
Messaging: "A Ladder"
210 104 D268
Messaging: "A Boat"
210 111 D26F
Messaging: "Any Oars"
210 120 D278
Messaging: "Any Cannibals"
210 134 D286
Messaging: "A Pirate"
210 143 D28F
Messaging: "A Parrot"
210 152 D298
Messaging: "A Crab"
210 159 D29F
Messaging: "A Crocodile"
210 171 D2AB
Messaging: "A Lion"
210 178 D2B2
Messaging: "A Seagull"
210 188 D2BC
Messaging: "An Octopus"
210 199 D2C7
Messaging: "A Door"
210 206 D2CE
Messaging: "A Sailor"
210 215 D2D7
Messaging: "A Snake"
210 223 D2DF
Messaging: "A Spider"
210 232 D2E8
Messaging: "A Bridge"
210 241 D2F1
Messaging: "A Boulder"
210 251 D2FB
Messaging: "A Ring"
211 2 D302
Messaging: "A Trapdoor"
211 13 D30D
Messaging: "A Cave"
211 20 D314
Messaging: "A Pit"
211 26 D31A
Messaging: "A Ship"
211 33 D321
Messaging: "A Hole"
211 40 D328
Messaging: "A Deer"
211 47 D32F
Messaging: "A Body"
211 54 D336
Messaging: "A Rat"
211 60 D33C
Messaging: "A Stone"
211 68 D344
Messaging: "Any Water"
211 78 D34E
Table: Item Descriptions
211 236 D3EC
Table: Room Descriptions
212 198 D4C6
Table: Object Noun Phrases
213 38 D526
Messaging: "Congratulations!!<CR>Your Quest Has Been Successful.<CR>You Weigh Anchor And Then Sail<CR>Off Into The Sunset With The<CR>Fabulous Jewels Of Babylon."
213 176 D5B0
Messaging: "The Crab Has Reached You.<CR>A Monstrous Claw Darts Out<CR>And Crushes You."
213 246 D5F6
Messaging: "A Tentacle Suddenly Encircles<CR>You And Crushes You."
214 41 D629
Messaging: "You Drank Too Much Rum.<CR>You Stumble And Slip<CR>And Fall Over The Edge."
214 110 D66E
Messaging: "The Lion Pounces Upon You.<CR>It Mauls You Savagely."
214 160 D6A0
Messaging: "The Crocodile Lunges At You.<CR>You Are Caught In The<CR>Vicious,Snapping Jaws."
214 234 D6EA
Messaging: "<CR>A Seagull Soars In The Breeze<CR>Above You..."
215 22 D716
Messaging: "It Wheels Gently,<CR>And Then Flies Off."
215 60 D73C
Messaging: "<CR>A Rat Runs Out On To The<CR>Path,In Front Of You..."
215 110 D76E
Messaging: "It Sniffs The Air And Then<CR>Scurries Off."
215 151 D797
Messaging: "<CR>A Deer Appears..."
215 170 D7AA
Messaging: "It Sees You And Runs Away."
215 197 D7C5
Messaging: "<CR>A Pirate Attacks You..."
215 222 D7DE
Messaging: "But You Avoid His Blow."
215 246 D7F6
Messaging: "After A Fierce Struggle<CR>He Overpowers You."
216 33 D821
Messaging: "<CR>A Long Water Snake<CR>Slithers Toward You..."
216 76 D84C
Messaging: "It Suddenly Strikes At You..."
216 106 D86A
Messaging: "The Venomous Fangs Sink<CR>Into You."
216 140 D88C
Messaging: "But It Misses And Slips Away."
216 170 D8AA
Messaging: "It Regards You For A Moment,<CR>Then Slips Away."
216 216 D8D8
Messaging: "<CR>A Poisonous Spider Drops On You."
216 250 D8FA
Messaging: "It Lingers A Moment,<CR>Then Scuttles Off."
217 34 D922
Messaging: "It Stings You."
217 49 D931
Messaging: "The Natives Close In.<CR>You Struggle Bravely But<CR>They Overwhelm You."
217 116 D974
Messaging: "You're Really In The Soup Now."
217 147 D993
Messaging: "Sorry...<CR>That Was In Poor Taste."
217 180 D9B4
Messaging: "Try Distracting Them."
217 202 D9CA
Messaging: "Keep The Noise Down."
217 223 D9DF
Messaging: "Look At Those Jaws!"
217 243 D9F3
Messaging: "Work It Out For Yourself."
218 13 DA0D
Messaging: "You Don't Really Need It."
218 39 DA27
Messaging: "Nice Pussy!"
218 51 DA33
Messaging: "Pretty Polly!"
218 65 DA41
Messaging: "Now You're Really Lost."
218 89 DA59
Messaging: "Try Climbing."
218 103 DA67
Messaging: "Try Rowing!"
218 115 DA73
Messaging: "It's Full Of Rum!"
218 133 DA85
Messaging: "It's A Red Herring!"
218 153 DA99
Messaging: "It Appears To Work."
218 173 DAAD
Messaging: "It Is Quite Well Made<CR>And In Good Condition."
218 218 DADA
Messaging: "It Has A Circular Cross-Section."
218 251 DAFB
Messaging: "It Looks Delicious."
219 15 DB0F
Messaging: "Be Careful.<CR>It Won't Carry Much Weight."
219 55 DB37
Messaging: "They Are Very Beautiful<CR>And Very Heavy."
219 95 DB5F
Messaging: "That's Not Such A Good Idea."
219 124 DB7C
Messaging: "The Door Rolls Shut."
219 145 DB91
Messaging: "<CR>Ouch!!<CR>The Match Has Burned Away,<CR>Scorching Your Fingers."
219 204 DBCC
Messaging: "As You Start To Move,<CR>The Parrot Squawks...<CR>The Pirate Wakes<CR>And Quickly Shoots You."
220 33 DC21
Messaging: "You're In It Already."
220 55 DC37
Messaging: "You're Not In The Boat."
220 79 DC4F
Messaging: "You Fling The Spear,But The<CR>Lion Easily Avoids It."
220 130 DC82
Messaging: "The Coconut Bounces Off<CR>The Lion's Head.He Shakes His<CR>Long Mane In Anger.I Think<CR>You've Got His Attention."
220 237 DCED
Messaging: "He Sniffs The Fruit But<CR>Otherwise Ignores It."
221 27 DD1B
Messaging: "The Lion Takes The Fish In<CR>His Massive Jaws And Then<CR>Disappears Into The Jungle."
221 108 DD6C
Messaging: "The Parrot Catches The Fruit<CR>In Its Beak And Swallows It.<CR>It Flutters Momentarily,Then<CR>Falls To The Ground,Dead."
221 221 DDDD
Messaging: "The Cannibal Drops The Spear<CR>And Takes The Watch.<CR>He Examines It Briefly And<CR>Places It To His Ear. The<CR>Other Natives Gather Round Him<CR>And Lose All Interest In You."
222 129 DE81
Messaging: "The Spear Pierces The Oily<CR>Skin And The Octopus Sinks<CR>Beneath The Surface In A<CR>Fury Of Froth And Foam.<CR>The Spear Is Lost."
222 251 DEFB
Messaging: "You've Done That Already."
223 21 DF15
Messaging: "The Crocodile Opens Its Huge<CR>Jaws And Catches The Keg.<CR>Its Jaws Close On It And<CR>Start To Crush It.<CR>Gunpowder Spills Out."
223 142 DF8E
Messaging: "The Match Ignites The<CR>Spilled Gunpowder.<CR>There Is A Mighty Flash<CR>And A Thunderous Explosion.<CR>The Crocodile Has Disintegrated."
224 12 E00C
Messaging: "The Plank Now Spans The Pit."
224 41 E029
Messaging: "There Is A Faint Click And<CR>The Rock Door Slowly Rumbles<CR>Open."
224 103 E067
Messaging: "You're Not Carrying It."
224 127 E07F
Messaging: "You Stab At The Lion<CR>But The Beast Easily Avoids It."
224 180 E0B4
Messaging: "The Cannibals Turn On You.<CR>They Quickly Overwhelm You."
224 235 E0EB
Messaging: "You Take A Shot...."
224 255 E0FF
Messaging: "Good Shooting!<CR>The Pirate Is Dead."
225 34 E122
Messaging: "Bad Luck.<CR>You Missed."
225 56 E138
Messaging: "He's Dead Already."
225 75 E14B
Messaging: "It's Already Dead."
225 94 E15E
Messaging: "You Haven't Got A Gun."
225 117 E175
Messaging: "You Eat The Fish.<CR>It Was Quite Tasty."
225 155 E19B
Messaging: "You Start To Eat The Fruit.<CR>You Suddenly Feel Very Unwell.<CR>Too Late,You Realise That<CR>The Fruit Is Poisonous."
226 8 E208
Messaging: "No. You Don't Like Coconut."
226 36 E224
Messaging: "You Must Be Joking."
226 56 E238
Messaging: "You Drink The Golden Liquid.<CR>It Was Delicious..Hic..<CR>You Feel Decidedly Light-Headed."
226 142 E28E
Messaging: "You Can't.<CR>That's Salt Water."
226 172 E2AC
Messaging: "You Take A Refreshing Drink."
226 201 E2C9
Messaging: "It's Already Open."
226 220 E2DC
Messaging: "It's Already Closed."
226 241 E2F1
Messaging: "The Door Is Locked."
227 5 E305
Messaging: "It's Much Too Heavy."
227 26 E31A
Messaging: "No. I Can't Be Bothered."
227 51 E333
Messaging: "The Whole Canyon Vibrates.<CR>The Boulder Is Dislodged..."
227 106 E36A
Messaging: "It Falls And Crushes You."
227 132 E384
Messaging: "It Falls And Crushes The Crab."
227 163 E3A3
Messaging: "Don't Be Disgusting!"
227 184 E3B8
Messaging: "I've Warned You Before!<CR>This Deviant Practice<CR>Has Got To Stop."
227 247 E3F7
Messaging: "I Didn't Hear That!"
228 11 E40B
Messaging: "A Small Section Of Floor<CR>Lifts Up,Revealing It To Be<CR>A Trapdoor."
228 76 E44C
Messaging: "You're Wearing It Already."
228 103 E467
Messaging: "I Think You Look Quite Stupid."
228 134 E486
Messaging: "No!<CR>I'm Not Letting You Hop Around,<CR>With One Shoe On."
228 188 E4BC
Messaging: "Don't Be Ridiculous."
228 209 E4D1
Messaging: "The Match Flares Into Life.<CR>Hurry It Will Go Out Soon."
229 8 E508
Messaging: "Using The Crowbar As A Lever,<CR>You Slowly Move The Stone<CR>And Uncover A Ring Set Into<CR>The Floor."
229 103 E567
Messaging: "A Massive Wave Hits The Boat.<CR>It Overturns. You're Drowning."
229 164 E5A4
Messaging: "You Can't Swim."
229 180 E5B4
Messaging: "It Has No Apparent Effect."
229 207 E5CF
Messaging: "The Bridge Begins To Shake..."
229 237 E5ED
Messaging: "Suddenly,It Collapses."
230 4 E604
Messaging: "You Haven't Got The Key."
230 29 E61D
Table: Vocabulary
232 62 E83E
Table: Object List?
232 110 E86E
Data: Item Groups
233 13 E90D
Table: Verb Word Tokens
233 51 E933
Data: Scenic Event Rooms
233 93 E95D
Table: Rooms With Images
233 106 E96A
Table: Item Grouping
233 202 E9CA
Data: Phrase Tokens
235 16 EB10
Table: Room Map
237 158 ED9E
Table: Configurable Exits
237 196 EDC4
Game Loop
237 215 EDD7
Game Over
237 242 EDF2
Game Complete
238 0 EE00
Fatal Events: Crab
238 17 EE11
Fatal Events: Tentacle
238 34 EE22
Fatal Events: Drunk
238 64 EE40
Fatal Events: Lion
238 81 EE51
Fatal Events: Crocodile
238 99 EE63
Fatal Events: Cannibals
238 116 EE74
Events: Match
238 144 EE90
Fatal Events: Wave
238 155 EE9B
Events: Game Over
238 169 EEA9
Events: Seagull
238 187 EEBB
Events: Rat
238 205 EECD
Events: Deer
238 223 EEDF
Events: Pirate
238 252 EEFC
Events: Water Snake
239 50 EF32
Events: Spider
239 84 EF54
Routine at EF54
240 58 F03A
Print String And Newline Alias
240 62 F03E
Pause, Print String And Scroll Alias
240 66 F042
Response: "Work It Out For Yourself"
240 71 F047
Response: "You Really Don't Need It"
240 76 F04C
Response: "You're Not Carrying Anything"
240 81 F051
Response: "Try Climbing"
240 86 F056
Response: "Try Rowing"
240 91 F05B
Response: "You Can't Go In That Direction"
240 96 F060
Response: "One At A Time, Please"
240 101 F065
Response: "I Don't See The Point"
240 106 F06A
Response: "O.K."
240 111 F06F
Response: "You Can't"
240 116 F074
Response: "Please Rephrase That"
240 121 F079
Response: "You've Done That Already"
240 126 F07E
Response: "You're Not Carrying It"
240 131 F083
Response: "You Must Be Joking"
240 136 F088
Response: "It's Already Open"
240 141 F08D
Response: "It's Already Closed"
240 146 F092
Response: "Don't Be Ridiculous"
240 151 F097
Response: "It Has No Apparent Effect"
240 156 F09C
Action: Help
241 46 F12E
Action: Inventory
241 75 F14B
Action: Look
241 85 F155
Action: North
241 89 F159
Action: South
241 93 F15D
Action: East
241 97 F161
Action: West
241 101 F165
Action: Up
241 105 F169
Action: Down
241 107 F16B
Move Player
241 157 F19D
Action: Examine
242 54 F236
Action: Load
242 62 F23E
Action: Save
242 70 F246
Action: Quit
242 99 F263
Action: Take
244 129 F481
Action: Get
244 212 F4D4
Action: Drop/ Throw
247 171 F7AB
Action: Lay/ Place/ Put
247 214 F7D6
Action: ???
248 81 F851
Action: Kill
248 217 F8D9
Action: Shooting
249 70 F946
Action: Climb
249 153 F999
Action: Eat
249 228 F9E4
Action: Drink
250 60 FA3C
Action: Open
250 168 FAA8
Action: Close/ Shut
251 22 FB16
Action: Shout
251 113 FB71
Action: Insert
251 131 FB83
Action: Swearing
251 168 FBA8
Action: Pull
251 213 FBD5
Action: Wear
252 36 FC24
Action: Light/ Strike
252 97 FC61
Action: Enter
252 152 FC98
Action: Move
252 205 FCCD
Action: Unlock
253 2 FD02
Action: Row
253 109 FD6D
Action: Swim
253 130 FD82
Game Start
253 181 FDB5
Default Game State
254 249 FEF9
Unused
254 250 FEFA
Handler: Room Images
255 58 FF3A
Jump Table: Verbs
255 134 FF86
Jump Table: Turn-Based Events
255 150 FF96
Jump Table: Scenic Events
255 168 FFA8
Jump Table: Room Images
255 194 FFC2
Unused