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EE11: Fatal Events: Tentacle
Make the tentacle inactive.
Event_Tentacle EE11 LD HL,$BC66 Reset bit 1 of *Flag_TurnBasedEventState which relates to the tentacle being active.
EE14 RES 1,(HL)
EE16 LD A,$2B Call ValidateItemPresent using item: "A giant octopus".
EE18 CALL ValidateItemPresent
EE1B RET NZ Return if the tentacle is not in the current room.
Print "A tentacle suddenly encircles you and crushes you.".
EE1C LD HL,$D5F6 HL=D5F6.
EE1F JP Events_GameOver Jump to Events_GameOver.
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