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Routines |
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Make the tentacle inactive.
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Event_Tentacle | EE11 | LD HL,$BC66 | Reset bit 1 of *Flag_TurnBasedEventState which relates to the tentacle being active. | |
EE14 | RES 1,(HL) | |||
EE16 | LD A,$2B | Call ValidateItemPresent using item: "A giant octopus". | ||
EE18 | CALL ValidateItemPresent | |||
EE1B | RET NZ | Return if the tentacle is not in the current room. | ||
Print "A tentacle suddenly encircles
you and crushes you.".
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EE1C | LD HL,$D5F6 | HL=D5F6. | ||
EE1F | JP Events_GameOver | Jump to Events_GameOver. |
Prev: EE00 | Up: Map | Next: EE22 |