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Routines |
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Make the crab inactive.
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Event_Crab | EE00 | LD HL,$BC66 | Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active. | |
EE03 | RES 0,(HL) | |||
EE05 | LD A,$29 | Call ValidateItemPresent using item: "A giant crab". | ||
EE07 | CALL ValidateItemPresent | |||
EE0A | RET NZ | Return if the crab is not in the current room. | ||
Print "The crab has reached you.
A monstrous claw darts out
and crushes you.".
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EE0B | LD HL,$D5B0 | HL=D5B0. | ||
EE0E | JP Events_GameOver | Jump to Events_GameOver. |
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