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Routines | 
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Make the crab inactive.
 
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| Event_Crab | EE00 | LD HL,$BC66 | Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active. | |
| EE03 | RES 0,(HL) | |||
| EE05 | LD A,$29 | Call ValidateItemPresent using item: "A giant crab". | ||
| EE07 | CALL ValidateItemPresent | |||
| EE0A | RET NZ | Return if the crab is not in the current room. | ||
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Print "The crab has reached you.
A monstrous claw darts out
and crushes you.".
 
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| EE0B | LD HL,$D5B0 | HL=D5B0. | ||
| EE0E | JP Events_GameOver | Jump to Events_GameOver. | ||
| Prev: EDF2 | Up: Map | Next: EE11 |