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EE00: Fatal Events: Crab
Make the crab inactive.
Event_Crab EE00 LD HL,$BC66 Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active.
EE03 RES 0,(HL)
EE05 LD A,$29 Call ValidateItemPresent using item: "A giant crab".
EE07 CALL ValidateItemPresent
EE0A RET NZ Return if the crab is not in the current room.
Print "The crab has reached you. A monstrous claw darts out and crushes you.".
EE0B LD HL,$D5B0 HL=D5B0.
EE0E JP Events_GameOver Jump to Events_GameOver.
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