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Routines |
Prev: 60914 | Up: Map | Next: 60945 |
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Make the crab inactive.
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Event_Crab | 60928 | LD HL,48230 | Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active. | |
60931 | RES 0,(HL) | |||
60933 | LD A,41 | Call ValidateItemPresent using item: "A giant crab". | ||
60935 | CALL ValidateItemPresent | |||
60938 | RET NZ | Return if the crab is not in the current room. | ||
Print "The crab has reached you.
A monstrous claw darts out
and crushes you.".
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60939 | LD HL,54704 | HL=54704. | ||
60942 | JP Events_GameOver | Jump to Events_GameOver. |
Prev: 60914 | Up: Map | Next: 60945 |