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60928: Fatal Events: Crab
Make the crab inactive.
Event_Crab 60928 LD HL,48230 Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active.
60931 RES 0,(HL)
60933 LD A,41 Call ValidateItemPresent using item: "A giant crab".
60935 CALL ValidateItemPresent
60938 RET NZ Return if the crab is not in the current room.
Print "The crab has reached you. A monstrous claw darts out and crushes you.".
60939 LD HL,54704 HL=54704.
60942 JP Events_GameOver Jump to Events_GameOver.
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