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Routines | 
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Make the crab inactive.
 
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| Event_Crab | 60928 | LD HL,48230 | Reset bit 0 of *Flag_TurnBasedEventState which relates to the crab being active. | |
| 60931 | RES 0,(HL) | |||
| 60933 | LD A,41 | Call ValidateItemPresent using item: "A giant crab". | ||
| 60935 | CALL ValidateItemPresent | |||
| 60938 | RET NZ | Return if the crab is not in the current room. | ||
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Print "The crab has reached you.
A monstrous claw darts out
and crushes you.".
 
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| 60939 | LD HL,54704 | HL=54704. | ||
| 60942 | JP Events_GameOver | Jump to Events_GameOver. | ||
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