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Data |
| Prev: E90D | Up: Map | Next: E95D |
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The rooms each scenic event moves between, as lists of room numbers ending with FF. The pointers at Table_ScenicEventRooms, set from FE91, say which list each event uses. Each turn GameEventsProcessor takes every event that is in play and not with the player, steps a random distance round its list (going back to the start at FF) and puts it in the room it lands on (Table_ScenicEventLocations).
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| Data_ScenicEvents_Seagull | E933 | DEFB $05,$06,$07,$FF | Event 80 (the seagull): rooms 05, 06 and 07 ( Long Sandy Beach). | |
| Data_ScenicEvents_Rat | E937 | DEFB $20,$21,$22,$FF | Event 81 (the rat): rooms 20, 21 and 22 ( The Woodland Path and The Woodland Clearing). | |
| Data_ScenicEvents_Deer | E93B | DEFB $25,$26,$27,$FF | Event 82 (the deer): rooms 25, 26 and 27 ( The Valley and The Fruit Grove). | |
| Data_ScenicEvents_Pirate_PassagesNorth | E93F | DEFB $55,$56,$57,$FF | Event 83 (a pirate): rooms 55, 56 and 57 ( The Passages). | |
| Data_ScenicEvents_Pirate_PassagesSouth | E943 | DEFB $5C,$5D,$5E,$FF | Event 84 (a pirate): rooms 5C, 5D and 5E ( The Passages). | |
| Data_ScenicEvents_Pirate_Pit | E947 | DEFB $63,$64,$65,$66,$67,$FF | Event 85 (a pirate): rooms 63, 64, 65, 66 and 67 ( A Dead End, The Damp Passage, The Wide Pit and The Pit Bottom). | |
| Data_ScenicEvents_WaterSnake | E94D | DEFB $44,$45,$48,$4A,$4B,$FF | Event 86 (the water snake): rooms 44, 45, 48, 4A and 4B ( The Swamp). | |
| Data_ScenicEvents_Spider | E953 | DEFB $34,$36,$37,$38,$39,$3A,$3B,$FF | Event 87 (the spider): rooms 34, 36, 37, 38, 39, 3A and 3B ( The Jungle). | |
| Data_ScenicEvents_BeachPirate | E95B | DEFB $51,$FF | Event 88 (the pirate from the beach): room 51 ( The Harbour Beach). | |
| Prev: E90D | Up: Map | Next: E95D |