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Game status buffer |
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Pointer to the table containing groups of room IDs that an event could occur in.
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Table_ScenicEventRooms | BCCC | DEFW Data_ScenicEvents_01 | Event 00. | |
BCCE | DEFW Data_ScenicEvents_02 | Event 01. | ||
BCD0 | DEFW Data_ScenicEvents_03 | Event 02. | ||
BCD2 | DEFW Data_ScenicEvents_04 | Event 03. | ||
BCD4 | DEFW Data_ScenicEvents_05 | Event 04. | ||
BCD6 | DEFW Data_ScenicEvents_06 | Event 05. | ||
BCD8 | DEFW Data_ScenicEvents_07 | Event 06. | ||
BCDA | DEFW Data_ScenicEvents_08 | Event 07. | ||
BCDC | DEFW Data_ScenicEvents_09 | Event 08. |
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