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Game status buffer |
| Prev: BA9B | Up: Map | Next: BAB6 |
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Pointer to the table containing groups of room IDs that an event could occur in.
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| Table_ScenicEventRooms | BA9C | DEFW $0000 | Event 00. | |
| BA9E | DEFW $0000 | Event 01. | ||
| BAA0 | DEFW $0000 | Event 02. | ||
| BAA2 | DEFW $0000 | Event 03. | ||
| BAA4 | DEFW $0000 | Event 04. | ||
| BAA6 | DEFW $0000 | Event 05. | ||
| BAA8 | DEFW $0000 | Event 06. | ||
| BAAA | DEFW $0000 | Event 07. | ||
| BAAC | DEFW $0000 | Event 08. | ||
| BAAE | DEFW $0000 | Event 09. | ||
| BAB0 | DEFW $0000 | Event 0A. | ||
| BAB2 | DEFW $0000 | Event 0B. | ||
| BAB4 | DEFW $0000 | Event 0C. | ||
| Prev: BA9B | Up: Map | Next: BAB6 |