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Data |
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One address per scenic event (05 entries; see Count_ScenicEvents). Handler_GameEvents loads this table into IX and GetTableEntry reads the address for the event index. The bytes at that address are room IDs ended by FF; see Data_ScenicEventRoomGroups.
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| Table_ScenicEventRoomGroups | B6BF | DEFW Data_ScenicEventRoomGroups | Event 00: Data_ScenicEventRoomGroups. | |
| B6C1 | DEFW $B6CB | Event 01: B6CB. | ||
| B6C3 | DEFW $B6CD | Event 02: B6CD. | ||
| B6C5 | DEFW $B6DA | Event 03: B6DA. | ||
| B6C7 | DEFW $B6E6 | Event 04: B6E6. | ||
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