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Data |
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One address per scenic event (5 entries; see Count_ScenicEvents). Handler_GameEvents loads this table into IX and GetTableEntry reads the address for the event index. The bytes at that address are room IDs ended by 255; see Data_ScenicEventRoomGroups.
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| Table_ScenicEventRoomGroups | 46783 | DEFW Data_ScenicEventRoomGroups | Event 0: Data_ScenicEventRoomGroups. | |
| 46785 | DEFW 46795 | Event 1: 46795. | ||
| 46787 | DEFW 46797 | Event 2: 46797. | ||
| 46789 | DEFW 46810 | Event 3: 46810. | ||
| 46791 | DEFW 46822 | Event 4: 46822. | ||
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