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Game status buffer |
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One address per scenic event (17 entries, see Count_ScenicEvents). GetTableEntry reads the address, and the bytes at that address are room IDs ended by 255. See Data_ScenicEventRooms.
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| Table_ScenicEventRooms | 58598 | DEFW Data_ScenicEventRooms | Event 0: Data_ScenicEventRooms. | |
| 58600 | DEFW 58549 | Event 1: 58549. | ||
| 58602 | DEFW Data_ScenicEventRooms | Event 2: Data_ScenicEventRooms. | ||
| 58604 | DEFW 58549 | Event 3: 58549. | ||
| 58606 | DEFW 58557 | Event 4: 58557. | ||
| 58608 | DEFW 58561 | Event 5: 58561. | ||
| 58610 | DEFW 58565 | Event 6: 58565. | ||
| 58612 | DEFW 58570 | Event 7: 58570. | ||
| 58614 | DEFW 58575 | Event 8: 58575. | ||
| 58616 | DEFW 58579 | Event 9: 58579. | ||
| 58618 | DEFW 58584 | Event 10: 58584. | ||
| 58620 | DEFW 58586 | Event 11: 58586. | ||
| 58622 | DEFW 58588 | Event 12: 58588. | ||
| 58624 | DEFW 58590 | Event 13: 58590. | ||
| 58626 | DEFW 58592 | Event 14: 58592. | ||
| 58628 | DEFW 58594 | Event 15: 58594. | ||
| 58630 | DEFW 58596 | Event 16: 58596. | ||
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