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Game status buffer |
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One item ID per scenic event. 0 means no item is needed. Table_ItemDescriptions has no description for these IDs, so there is no item name for them. They are scenic-event slots in Table_ItemEventLocations. Six of them are also listed in Table_ItemGrouping, whose nouns are in Table_ObjectNounPhrases: 2 and 3 in Data_ItemGroup_Roman (Roman), 4 and 5 in Data_ItemGroup_Fomorian (Fomorian) and Data_ItemGroup_Warrior (Warrior), 6 in Data_ItemGroup_Boar (Boar), and 9 in Data_ItemGroup_Rats (Rats). The remaining IDs are not in those tables. GameScenicEventChecker passes the byte to ItemLocator to find the room that slot currently occupies. See Count_ScenicEvents for the count.
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| Table_ScenicEventItems | 58632 | DEFB 0 | Event 0 needs no item. | |
| 58633 | DEFB 1 | Event 1 uses item ID 1. | ||
| 58634 | DEFB 2 | Event 2 uses item ID 2. | ||
| 58635 | DEFB 3 | Event 3 uses item ID 3. | ||
| 58636 | DEFB 4 | Event 4 uses item ID 4. | ||
| 58637 | DEFB 5 | Event 5 uses item ID 5. | ||
| 58638 | DEFB 6 | Event 6 uses item ID 6. | ||
| 58639 | DEFB 7 | Event 7 uses item ID 7. | ||
| 58640 | DEFB 8 | Event 8 uses item ID 8. | ||
| 58641 | DEFB 9 | Event 9 uses item ID 9. | ||
| 58642 | DEFB 45 | Event 10 uses item ID 45. | ||
| 58643 | DEFB 62 | Event 11 uses item ID 62. | ||
| 58644 | DEFB 63 | Event 12 uses item ID 63. | ||
| 58645 | DEFB 64 | Event 13 uses item ID 64. | ||
| 58646 | DEFB 65 | Event 14 uses item ID 65. | ||
| 58647 | DEFB 74 | Event 15 uses item ID 74. | ||
| 58648 | DEFB 55 | Event 16 uses item ID 55. | ||
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