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Game status buffer |
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A table where the index is the event ID, and the value is the room it resides in (0 for "currently inactive"). See Count_ScenicEvents for the count.
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Table_ScenicEventLocations2 | 58632 | DEFB 0 | Event 0 in room 0: N/A. | |
58633 | DEFB 1 | Event 1 in room 1: N/A. | ||
58634 | DEFB 2 | Event 2 in room 2: A Wooded Vale. | ||
58635 | DEFB 3 | Event 3 in room 3: A Wooded Path. | ||
58636 | DEFB 4 | Event 4 in room 4: A Wooded Path. | ||
58637 | DEFB 5 | Event 5 in room 5: The Sea Cavern. | ||
58638 | DEFB 6 | Event 6 in room 6: The Rocky Beach. | ||
58639 | DEFB 7 | Event 7 in room 7: The Evaporation Pits. | ||
58640 | DEFB 8 | Event 8 in room 8: The Deserted Farm. | ||
58641 | DEFB 9 | Event 9 in room 9: Mount Badon. | ||
58642 | DEFB 45 | Event 10 in room 45: The Swamp. | ||
58643 | DEFB 62 | Event 11 in room 62: The Swamp. | ||
58644 | DEFB 63 | Event 12 in room 63: A Forest Path. | ||
58645 | DEFB 64 | Event 13 in room 64: The Circle of Stones. | ||
58646 | DEFB 65 | Event 14 in room 65: A Narrow Gorge. | ||
58647 | DEFB 74 | Event 15 in room 74: An Animal Pen. | ||
58648 | DEFB 55 | Event 16 in room 55: A Forest Path. |
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