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58632: Table: Scenic Event Items
One item ID per scenic event. 0 means no item is needed. Table_ItemDescriptions has no description for these IDs, so there is no item name for them. They are scenic-event slots in Table_ItemEventLocations. Six of them are also listed in Table_ItemGrouping, whose nouns are in Table_ObjectNounPhrases: 2 and 3 in Data_ItemGroup_Roman (Roman), 4 and 5 in Data_ItemGroup_Fomorian (Fomorian) and Data_ItemGroup_Warrior (Warrior), 6 in Data_ItemGroup_Boar (Boar), and 9 in Data_ItemGroup_Rats (Rats). The remaining IDs are not in those tables. GameScenicEventChecker passes the byte to ItemLocator to find the room that slot currently occupies. See Count_ScenicEvents for the count.
Table_ScenicEventItems 58632 DEFB 0 Event 0 needs no item.
58633 DEFB 1 Event 1 uses item ID 1.
58634 DEFB 2 Event 2 uses item ID 2.
58635 DEFB 3 Event 3 uses item ID 3.
58636 DEFB 4 Event 4 uses item ID 4.
58637 DEFB 5 Event 5 uses item ID 5.
58638 DEFB 6 Event 6 uses item ID 6.
58639 DEFB 7 Event 7 uses item ID 7.
58640 DEFB 8 Event 8 uses item ID 8.
58641 DEFB 9 Event 9 uses item ID 9.
58642 DEFB 45 Event 10 uses item ID 45.
58643 DEFB 62 Event 11 uses item ID 62.
58644 DEFB 63 Event 12 uses item ID 63.
58645 DEFB 64 Event 13 uses item ID 64.
58646 DEFB 65 Event 14 uses item ID 65.
58647 DEFB 74 Event 15 uses item ID 74.
58648 DEFB 55 Event 16 uses item ID 55.
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