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Game status buffer |
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A table where the index is the event ID, and the value is the room it resides in (00 for "currently inactive"). See Count_ScenicEvents for the count.
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Table_ScenicEventLocations2 | E508 | DEFB $00 | Event 00 in room 00: N/A. | |
E509 | DEFB $01 | Event 01 in room 01: N/A. | ||
E50A | DEFB $02 | Event 02 in room 02: A Wooded Vale. | ||
E50B | DEFB $03 | Event 03 in room 03: A Wooded Path. | ||
E50C | DEFB $04 | Event 04 in room 04: A Wooded Path. | ||
E50D | DEFB $05 | Event 05 in room 05: The Sea Cavern. | ||
E50E | DEFB $06 | Event 06 in room 06: The Rocky Beach. | ||
E50F | DEFB $07 | Event 07 in room 07: The Evaporation Pits. | ||
E510 | DEFB $08 | Event 08 in room 08: The Deserted Farm. | ||
E511 | DEFB $09 | Event 09 in room 09: Mount Badon. | ||
E512 | DEFB $2D | Event 0A in room 2D: The Swamp. | ||
E513 | DEFB $3E | Event 0B in room 3E: The Swamp. | ||
E514 | DEFB $3F | Event 0C in room 3F: A Forest Path. | ||
E515 | DEFB $40 | Event 0D in room 40: The Circle of Stones. | ||
E516 | DEFB $41 | Event 0E in room 41: A Narrow Gorge. | ||
E517 | DEFB $4A | Event 0F in room 4A: An Animal Pen. | ||
E518 | DEFB $37 | Event 10 in room 37: A Forest Path. |
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