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Game status buffer |
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One item ID per scenic event. 00 means no item is needed. Table_ItemDescriptions has no description for these IDs, so there is no item name for them. They are scenic-event slots in Table_ItemEventLocations. Six of them are also listed in Table_ItemGrouping, whose nouns are in Table_ObjectNounPhrases: 02 and 03 in Data_ItemGroup_Roman (Roman), 04 and 05 in Data_ItemGroup_Fomorian (Fomorian) and Data_ItemGroup_Warrior (Warrior), 06 in Data_ItemGroup_Boar (Boar), and 09 in Data_ItemGroup_Rats (Rats). The remaining IDs are not in those tables. GameScenicEventChecker passes the byte to ItemLocator to find the room that slot currently occupies. See Count_ScenicEvents for the count.
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| Table_ScenicEventItems | E508 | DEFB $00 | Event 00 needs no item. | |
| E509 | DEFB $01 | Event 01 uses item ID 01. | ||
| E50A | DEFB $02 | Event 02 uses item ID 02. | ||
| E50B | DEFB $03 | Event 03 uses item ID 03. | ||
| E50C | DEFB $04 | Event 04 uses item ID 04. | ||
| E50D | DEFB $05 | Event 05 uses item ID 05. | ||
| E50E | DEFB $06 | Event 06 uses item ID 06. | ||
| E50F | DEFB $07 | Event 07 uses item ID 07. | ||
| E510 | DEFB $08 | Event 08 uses item ID 08. | ||
| E511 | DEFB $09 | Event 09 uses item ID 09. | ||
| E512 | DEFB $2D | Event 0A uses item ID 2D. | ||
| E513 | DEFB $3E | Event 0B uses item ID 3E. | ||
| E514 | DEFB $3F | Event 0C uses item ID 3F. | ||
| E515 | DEFB $40 | Event 0D uses item ID 40. | ||
| E516 | DEFB $41 | Event 0E uses item ID 41. | ||
| E517 | DEFB $4A | Event 0F uses item ID 4A. | ||
| E518 | DEFB $37 | Event 10 uses item ID 37. | ||
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