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E508: Table: Scenic Event Items
One item ID per scenic event. 00 means no item is needed. Table_ItemDescriptions has no description for these IDs, so there is no item name for them. They are scenic-event slots in Table_ItemEventLocations. Six of them are also listed in Table_ItemGrouping, whose nouns are in Table_ObjectNounPhrases: 02 and 03 in Data_ItemGroup_Roman (Roman), 04 and 05 in Data_ItemGroup_Fomorian (Fomorian) and Data_ItemGroup_Warrior (Warrior), 06 in Data_ItemGroup_Boar (Boar), and 09 in Data_ItemGroup_Rats (Rats). The remaining IDs are not in those tables. GameScenicEventChecker passes the byte to ItemLocator to find the room that slot currently occupies. See Count_ScenicEvents for the count.
Table_ScenicEventItems E508 DEFB $00 Event 00 needs no item.
E509 DEFB $01 Event 01 uses item ID 01.
E50A DEFB $02 Event 02 uses item ID 02.
E50B DEFB $03 Event 03 uses item ID 03.
E50C DEFB $04 Event 04 uses item ID 04.
E50D DEFB $05 Event 05 uses item ID 05.
E50E DEFB $06 Event 06 uses item ID 06.
E50F DEFB $07 Event 07 uses item ID 07.
E510 DEFB $08 Event 08 uses item ID 08.
E511 DEFB $09 Event 09 uses item ID 09.
E512 DEFB $2D Event 0A uses item ID 2D.
E513 DEFB $3E Event 0B uses item ID 3E.
E514 DEFB $3F Event 0C uses item ID 3F.
E515 DEFB $40 Event 0D uses item ID 40.
E516 DEFB $41 Event 0E uses item ID 41.
E517 DEFB $4A Event 0F uses item ID 4A.
E518 DEFB $37 Event 10 uses item ID 37.
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