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Game status buffer |
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One address per scenic event (11 entries, see Count_ScenicEvents). GetTableEntry reads the address, and the bytes at that address are room IDs ended by FF. See Data_ScenicEventRooms.
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| Table_ScenicEventRooms | E4E6 | DEFW Data_ScenicEventRooms | Event 00: Data_ScenicEventRooms. | |
| E4E8 | DEFW $E4B5 | Event 01: E4B5. | ||
| E4EA | DEFW Data_ScenicEventRooms | Event 02: Data_ScenicEventRooms. | ||
| E4EC | DEFW $E4B5 | Event 03: E4B5. | ||
| E4EE | DEFW $E4BD | Event 04: E4BD. | ||
| E4F0 | DEFW $E4C1 | Event 05: E4C1. | ||
| E4F2 | DEFW $E4C5 | Event 06: E4C5. | ||
| E4F4 | DEFW $E4CA | Event 07: E4CA. | ||
| E4F6 | DEFW $E4CF | Event 08: E4CF. | ||
| E4F8 | DEFW $E4D3 | Event 09: E4D3. | ||
| E4FA | DEFW $E4D8 | Event 0A: E4D8. | ||
| E4FC | DEFW $E4DA | Event 0B: E4DA. | ||
| E4FE | DEFW $E4DC | Event 0C: E4DC. | ||
| E500 | DEFW $E4DE | Event 0D: E4DE. | ||
| E502 | DEFW $E4E0 | Event 0E: E4E0. | ||
| E504 | DEFW $E4E2 | Event 0F: E4E2. | ||
| E506 | DEFW $E4E4 | Event 10: E4E4. | ||
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