![]()  | 
Game status buffer | 
| Prev: 48331 | Up: Map | Next: 48350 | 
| 
 
Pointer to the table containing groups of room IDs that an event could occur in.
 
 | 
||||
| Table_ScenicEventRooms | 48332 | DEFW Data_ScenicEvents_01 | Event 0. | |
| 48334 | DEFW Data_ScenicEvents_02 | Event 1. | ||
| 48336 | DEFW Data_ScenicEvents_03 | Event 2. | ||
| 48338 | DEFW Data_ScenicEvents_04 | Event 3. | ||
| 48340 | DEFW Data_ScenicEvents_05 | Event 4. | ||
| 48342 | DEFW Data_ScenicEvents_06 | Event 5. | ||
| 48344 | DEFW Data_ScenicEvents_07 | Event 6. | ||
| 48346 | DEFW Data_ScenicEvents_08 | Event 7. | ||
| 48348 | DEFW Data_ScenicEvents_09 | Event 8. | ||
| Prev: 48331 | Up: Map | Next: 48350 |