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Data |
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The rooms each scenic event moves between, as lists of room numbers ending with 255. The pointers at Table_ScenicEventRooms, set from 65169, say which list each event uses. Each turn GameEventsProcessor takes every event that is in play and not with the player, steps a random distance round its list (going back to the start at 255) and puts it in the room it lands on (Table_ScenicEventLocations).
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| Data_ScenicEvents_Seagull | 59699 | DEFB 5,6,7,255 | Event 128 (the seagull): rooms 5, 6 and 7 ( Long Sandy Beach). | |
| Data_ScenicEvents_Rat | 59703 | DEFB 32,33,34,255 | Event 129 (the rat): rooms 32, 33 and 34 ( The Woodland Path and The Woodland Clearing). | |
| Data_ScenicEvents_Deer | 59707 | DEFB 37,38,39,255 | Event 130 (the deer): rooms 37, 38 and 39 ( The Valley and The Fruit Grove). | |
| Data_ScenicEvents_Pirate_PassagesNorth | 59711 | DEFB 85,86,87,255 | Event 131 (a pirate): rooms 85, 86 and 87 ( The Passages). | |
| Data_ScenicEvents_Pirate_PassagesSouth | 59715 | DEFB 92,93,94,255 | Event 132 (a pirate): rooms 92, 93 and 94 ( The Passages). | |
| Data_ScenicEvents_Pirate_Pit | 59719 | DEFB 99,100,101,102,103,255 | Event 133 (a pirate): rooms 99, 100, 101, 102 and 103 ( A Dead End, The Damp Passage, The Wide Pit and The Pit Bottom). | |
| Data_ScenicEvents_WaterSnake | 59725 | DEFB 68,69,72,74,75,255 | Event 134 (the water snake): rooms 68, 69, 72, 74 and 75 ( The Swamp). | |
| Data_ScenicEvents_Spider | 59731 | DEFB 52,54,55,56,57,58,59,255 | Event 135 (the spider): rooms 52, 54, 55, 56, 57, 58 and 59 ( The Jungle). | |
| Data_ScenicEvents_BeachPirate | 59739 | DEFB 81,255 | Event 136 (the pirate from the beach): room 81 ( The Harbour Beach). | |
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