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59699: Data: Scenic Event Rooms
The rooms each scenic event moves between, as lists of room numbers ending with 255. The pointers at Table_ScenicEventRooms, set from 65169, say which list each event uses. Each turn GameEventsProcessor takes every event that is in play and not with the player, steps a random distance round its list (going back to the start at 255) and puts it in the room it lands on (Table_ScenicEventLocations).
Data_ScenicEvents_Seagull 59699 DEFB 5,6,7,255 Event 128 (the seagull): rooms 5, 6 and 7 ( Long Sandy Beach).
Data_ScenicEvents_Rat 59703 DEFB 32,33,34,255 Event 129 (the rat): rooms 32, 33 and 34 ( The Woodland Path and The Woodland Clearing).
Data_ScenicEvents_Deer 59707 DEFB 37,38,39,255 Event 130 (the deer): rooms 37, 38 and 39 ( The Valley and The Fruit Grove).
Data_ScenicEvents_Pirate_PassagesNorth 59711 DEFB 85,86,87,255 Event 131 (a pirate): rooms 85, 86 and 87 ( The Passages).
Data_ScenicEvents_Pirate_PassagesSouth 59715 DEFB 92,93,94,255 Event 132 (a pirate): rooms 92, 93 and 94 ( The Passages).
Data_ScenicEvents_Pirate_Pit 59719 DEFB 99,100,101,102,103,255 Event 133 (a pirate): rooms 99, 100, 101, 102 and 103 ( A Dead End, The Damp Passage, The Wide Pit and The Pit Bottom).
Data_ScenicEvents_WaterSnake 59725 DEFB 68,69,72,74,75,255 Event 134 (the water snake): rooms 68, 69, 72, 74 and 75 ( The Swamp).
Data_ScenicEvents_Spider 59731 DEFB 52,54,55,56,57,58,59,255 Event 135 (the spider): rooms 52, 54, 55, 56, 57, 58 and 59 ( The Jungle).
Data_ScenicEvents_BeachPirate 59739 DEFB 81,255 Event 136 (the pirate from the beach): room 81 ( The Harbour Beach).
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