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48248: Table: Scenic Event Locations
Where each of the 9 scenic events is (the count is at Count_ScenicEvents). Scenic events are the animals and pirates that wander about; in the item groups at Data_ItemGroup_Match event 0 is written as 128 and so on.
Byte Meaning
0 Not in play
255 Just put into play by Handler_PutScenicEventIntoPlay, so it gets a room on the next turn
Other The room the event is in
Each turn GameEventsProcessor moves every event that is in play, and not with the player, to a random room from its list in Data_ScenicEvents_Seagull, found through the pointers at Table_ScenicEventRooms. When the player leaves a room MovePlayerToRoom takes any event that is there along too, and Handler_ScenicEvents runs the handler from JumpTable_ScenicEvents for every event in the player's room.
Table_ScenicEventLocations 48248 DEFB 2 Event 128 (the seagull): Event_Seagull.
48249 DEFB 2 Event 129 (the rat): Event_Rat.
48250 DEFB 2 Event 130 (the deer): Event_Deer.
48251 DEFB 2 Event 131 (a pirate): Event_Pirate.
48252 DEFB 2 Event 132 (a pirate): Event_Pirate.
48253 DEFB 2 Event 133 (a pirate): Event_Pirate.
48254 DEFB 2 Event 134 (the water snake): Event_WaterSnake.
48255 DEFB 2 Event 135 (the spider): Event_Spider.
48256 DEFB 0 Event 136 (the pirate from the beach): Event_Pirate.
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