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Game status buffer | 
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A table where the index is the event ID, and the value is the room it resides in (0 for "currently inactive"). See Count_ScenicEvents for the count.
 
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| Table_ScenicEventLocations | 48248 | DEFB 2 | Event 0 in room 2: The Open Sea. | |
| 48249 | DEFB 2 | Event 1 in room 2: The Open Sea. | ||
| 48250 | DEFB 2 | Event 2 in room 2: The Open Sea. | ||
| 48251 | DEFB 2 | Event 3 in room 2: The Open Sea. | ||
| 48252 | DEFB 2 | Event 4 in room 2: The Open Sea. | ||
| 48253 | DEFB 2 | Event 5 in room 2: The Open Sea. | ||
| 48254 | DEFB 2 | Event 6 in room 2: The Open Sea. | ||
| 48255 | DEFB 2 | Event 7 in room 2: The Open Sea. | ||
| 48256 | DEFB 0 | Event 8 in room 0: N/A. | ||
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