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Game status buffer |
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Where each of the 9 scenic events is (the count is at Count_ScenicEvents). Scenic events are the animals and pirates that wander about; in the item groups at Data_ItemGroup_Match event 0 is written as 128 and so on.
Populated by GameStart and Handler_UpdateObjectLocation. See GameEventsProcessor, ValidateItemPresent, ObjectEventLocator, Handler_ScenicEvents and MovePlayerToRoom for usage.
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| Table_ScenicEventLocations | 48248 | DEFB 2 | Event 128 (the seagull): Event_Seagull. | |||||||||
| 48249 | DEFB 2 | Event 129 (the rat): Event_Rat. | ||||||||||
| 48250 | DEFB 2 | Event 130 (the deer): Event_Deer. | ||||||||||
| 48251 | DEFB 2 | Event 131 (a pirate): Event_Pirate. | ||||||||||
| 48252 | DEFB 2 | Event 132 (a pirate): Event_Pirate. | ||||||||||
| 48253 | DEFB 2 | Event 133 (a pirate): Event_Pirate. | ||||||||||
| 48254 | DEFB 2 | Event 134 (the water snake): Event_WaterSnake. | ||||||||||
| 48255 | DEFB 2 | Event 135 (the spider): Event_Spider. | ||||||||||
| 48256 | DEFB 0 | Event 136 (the pirate from the beach): Event_Pirate. | ||||||||||
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