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Game status buffer |
| Prev: BC70 | Up: Map | Next: BC81 |
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Where each of the 09 scenic events is (the count is at Count_ScenicEvents). Scenic events are the animals and pirates that wander about; in the item groups at Data_ItemGroup_Match event 00 is written as 80 and so on.
Populated by GameStart and Handler_UpdateObjectLocation. See GameEventsProcessor, ValidateItemPresent, ObjectEventLocator, Handler_ScenicEvents and MovePlayerToRoom for usage.
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| Table_ScenicEventLocations | BC78 | DEFB $02 | Event 80 (the seagull): Event_Seagull. | |||||||||
| BC79 | DEFB $02 | Event 81 (the rat): Event_Rat. | ||||||||||
| BC7A | DEFB $02 | Event 82 (the deer): Event_Deer. | ||||||||||
| BC7B | DEFB $02 | Event 83 (a pirate): Event_Pirate. | ||||||||||
| BC7C | DEFB $02 | Event 84 (a pirate): Event_Pirate. | ||||||||||
| BC7D | DEFB $02 | Event 85 (a pirate): Event_Pirate. | ||||||||||
| BC7E | DEFB $02 | Event 86 (the water snake): Event_WaterSnake. | ||||||||||
| BC7F | DEFB $02 | Event 87 (the spider): Event_Spider. | ||||||||||
| BC80 | DEFB $00 | Event 88 (the pirate from the beach): Event_Pirate. | ||||||||||
| Prev: BC70 | Up: Map | Next: BC81 |