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Game status buffer |
Prev: BC70 | Up: Map | Next: BC81 |
A table where the index is the event ID, and the value is the room it resides in (00 for "currently inactive"). See Count_ScenicEvents for the count.
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Table_ScenicEventLocations | BC78 | DEFB $02 | Event 00 in room 02: The Open Sea. | |
BC79 | DEFB $02 | Event 01 in room 02: The Open Sea. | ||
BC7A | DEFB $02 | Event 02 in room 02: The Open Sea. | ||
BC7B | DEFB $02 | Event 03 in room 02: The Open Sea. | ||
BC7C | DEFB $02 | Event 04 in room 02: The Open Sea. | ||
BC7D | DEFB $02 | Event 05 in room 02: The Open Sea. | ||
BC7E | DEFB $02 | Event 06 in room 02: The Open Sea. | ||
BC7F | DEFB $02 | Event 07 in room 02: The Open Sea. | ||
BC80 | DEFB $00 | Event 08 in room 00: N/A. |
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