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BC70: Table: Following Items
Each bit of Flag_CrabFollowing makes the item at the same position here follow the player: every time the player changes room, MovePlayerToRoom moves the item into the new room. Only bit 0 is used. ChangeRoom sets it when the player walks into The Rockpool while the giant crab is there, and closes the way out to the west and north; the crab then chases the player until they reach The Rocky Path or until the boulder falls on it (Action_Shout).
Table_FollowingItems BC70 DEFB $29 Bit 0: item 29, "A giant crab".
BC71 DEFB $00,$00,$00,$00,$00,$00,$00 Bits 1-7: not used by this game.
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