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Game status buffer |
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Each bit of Flag_CrabFollowing makes the item at the same position here follow the player: every time the player changes room, MovePlayerToRoom moves the item into the new room. Only bit 0 is used. ChangeRoom sets it when the player walks into
The Rockpool while the giant crab is there, and closes the way out to the west and north; the crab then chases the player until they reach
The Rocky Path or until the boulder falls on it (Action_Shout).
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| Table_FollowingItems | BC70 | DEFB $29 | Bit 0: item 29, "A giant crab". | |
| BC71 | DEFB $00,$00,$00,$00,$00,$00,$00 | Bits 1-7: not used by this game. | ||
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