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Game status buffer |
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The starting values for the game status buffer. GameStart copies all 324 bytes over Table_ItemLocations at the start of every game, so the layout is the same as the entries from Table_ItemLocations to Count_ConfigurableExits.
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Starting places for the items (Table_ItemLocations).
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| DefaultGameState | 64949 | DEFB 3 | Item 0 ("A ladder leading down to a small rowing boat alongside"): room 3, Your Ship. | |
| 64950 | DEFB 4 | Item 1 ("You are alongside your ship. A ladder leads up to the deck"): room 4, In A Rowing Boat. | ||
| 64951 | DEFB 34 | Item 2 ("A match"): room 34, The Woodland Clearing. | ||
| 64952 | DEFB 0 | Item 3 ("A lighted match"): not in play (0). | ||
| 64953 | DEFB 7 | Item 4 ("A plank"): room 7, Long Sandy Beach. | ||
| 64954 | DEFB 0 | Item 5 ("A plank (spanning the pit)"): not in play (0). | ||
| 64955 | DEFB 0 | Item 6 ("A plank (spanning the pit)"): not in play (0). | ||
| 64956 | DEFB 14 | Item 7 ("A coconut"): room 14, By The Palm Trees. | ||
| 64957 | DEFB 98 | Item 8 ("A rod"): room 98, The Pirate Treasure Chamber. | ||
| 64958 | DEFB 106 | Item 9 ("A small round hole to the side of the door"): room 106, The Mighty Rock Door. | ||
| 64959 | DEFB 0 | Item 10 ("A hole with a rod inserted to the side of the door"): not in play (0). | ||
| 64960 | DEFB 11 | Item 11 ("A bottle"): room 11, By The Palm Trees. | ||
| 64961 | DEFB 0 | Item 12 ("A bottle of rum"): not in play (0). | ||
| 64962 | DEFB 0 | Item 13 ("A bottle"): not in play (0). | ||
| 64963 | DEFB 39 | Item 14 ("Some fruit"): room 39, The Fruit Grove. | ||
| 64964 | DEFB 81 | Item 15 ("A gun"): room 81, The Harbour Beach. | ||
| 64965 | DEFB 80 | Item 16 ("An eyepatch"): room 80, The Cliff Bottom. | ||
| 64966 | DEFB 0 | Item 17 ("An eyepatch (worn)"): not in play (0). | ||
| 64967 | DEFB 66 | Item 18 ("A keg of gunpowder"): room 66, A Dead End. | ||
| 64968 | DEFB 71 | Item 19 ("A crocodile"): room 71, The Swamp. | ||
| 64969 | DEFB 0 | Item 20 ("A crocodile (with the keg in its mouth)"): not in play (0). | ||
| 64970 | DEFB 67 | Item 21 ("A shoe"): room 67, The Mossy Path. | ||
| 64971 | DEFB 61 | Item 22 ("A sextant"): room 61, The Rocky Beach. | ||
| 64972 | DEFB 49 | Item 23 ("A watch"): room 49, Wreckers' Cove. | ||
| 64973 | DEFB 31 | Item 24 ("Surrounded by natives"): room 31, The Cannibals' Village. | ||
| 64974 | DEFB 0 | Item 25 ("The distracted natives"): not in play (0). | ||
| 64975 | DEFB 0 | Item 26 ("A spear"): not in play (0). | ||
| 64976 | DEFB 47 | Item 27 ("A strangely coloured fish"): room 47, The Secluded Beach. | ||
| 64977 | DEFB 0 | Item 28 ("A red herring"): not in play (0). | ||
| 64978 | DEFB 98 | Item 29 ("The Jewels of Babylon"): room 98, The Pirate Treasure Chamber. | ||
| 64979 | DEFB 103 | Item 30 ("A crowbar"): room 103, The Pit Bottom. | ||
| 64980 | DEFB 105 | Item 31 ("A key"): room 105, A Dead End. | ||
| 64981 | DEFB 28 | Item 32 ("A human skull"): room 28, The Thicket. | ||
| 64982 | DEFB 107 | Item 33 ("You are at the island"): room 107, In A Rowing Boat. | ||
| 64983 | DEFB 81 | Item 34 ("A sleeping pirate"): room 81, The Harbour Beach. | ||
| 64984 | DEFB 0 | Item 35 ("A dead pirate"): not in play (0). | ||
| 64985 | DEFB 0 | Item 36 ("A dead pirate"): not in play (0). | ||
| 64986 | DEFB 0 | Item 37 ("A dead pirate"): not in play (0). | ||
| 64987 | DEFB 0 | Item 38 ("A dead pirate"): not in play (0). | ||
| 64988 | DEFB 81 | Item 39 ("A parrot (alive)"): room 81, The Harbour Beach. | ||
| 64989 | DEFB 0 | Item 40 ("A dead parrot"): not in play (0). | ||
| 64990 | DEFB 48 | Item 41 ("A giant crab"): room 48, The Rockpool. | ||
| 64991 | DEFB 50 | Item 42 ("A lion"): room 50, The Jungle. | ||
| 64992 | DEFB 63 | Item 43 ("A giant octopus"): room 63, The Cave. | ||
| 64993 | DEFB 0 | Item 44 ("An open door"): not in play (0). | ||
| 64994 | DEFB 0 | Item 45 ("A closed door"): not in play (0). | ||
| 64995 | DEFB 97 | Item 46 ("A closed door"): room 97, The Dusty Corridor. | ||
| 64996 | DEFB 0 | Item 47 ("An open door"): not in play (0). | ||
| 64997 | DEFB 98 | Item 48 ("A closed door"): room 98, The Pirate Treasure Chamber. | ||
| 64998 | DEFB 0 | Item 49 ("The door is open"): not in play (0). | ||
| 64999 | DEFB 106 | Item 50 ("The door is closed"): room 106, The Mighty Rock Door. | ||
| 65000 | DEFB 21 | Item 51 ("A slab of rock"): room 21, The Narrow Path. | ||
| 65001 | DEFB 0 | Item 52 ("An open trapdoor"): not in play (0). | ||
| 65002 | DEFB 49 | Item 53 ("The body of a sailor"): room 49, Wreckers' Cove. | ||
| 65003 | DEFB 0 | Item 54 (no description: never used): not in play (0). | ||
| 65004 | DEFB 78 | Item 55 ("A makeshift bridge across the ravine"): room 78, The Ravine. | ||
| 65005 | DEFB 79 | Item 56 ("A makeshift bridge"): room 79, The Cliffs. | ||
| 65006 | DEFB 46 | Item 57 ("A boulder on the brink of a ledge"): room 46, The Canyon. | ||
| 65007 | DEFB 0 | Item 58 ("A boulder"): not in play (0). | ||
| 65008 | DEFB 0 | Item 59 ("A ring in the floor"): not in play (0). | ||
| 65009 | DEFB 62 | Item 60 ("A trail of slime"): room 62, The Cave Mouth. | ||
| 65010 | DEFB 63 | Item 61 (no description: the cave and its water in The Cave): room 63, The Cave. | ||
| 65011 | DEFB 82 | Item 62 (no description: the cave in The Vast Cavern): room 82, The Vast Cavern. | ||
| 65012 | DEFB 102 | Item 63 (no description: the pit): room 102, The Wide Pit. | ||
| 65013 | DEFB 104 | Item 64 (no description: the pit): room 104, The Southern Side of the Pit. | ||
| 65014 | DEFB 103 | Item 65 (no description: the pit): room 103, The Pit Bottom. | ||
| 65015 | DEFB 95 | Item 66 ("A very large stone"): room 95, A Dead End. | ||
| 65016 | DEFB 2 | Item 67 (no description: the sea): room 2, The Open Sea. | ||
| 65017 | DEFB 48 | Item 68 (no description: the water in the rock pool): room 48, The Rockpool. | ||
| 65018 | DEFB 20 | Item 69 (no description: the water at the waterfall): room 20, The Waterfall. | ||
| 65019 | DEFB 17 | Item 70 (no description: the pool of water): room 17, The Pool Of Water. | ||
| 65020 | DEFB 18 | Item 71 (no description: the water in the gulley): room 18, The Narrow Gulley. | ||
| 65021 | DEFB 100 | Item 72 (no description: the water in the damp passage): room 100, The Damp Passage. | ||
| 65022 | DEFB 81 | Item 73 (no description: the cave at The Harbour Beach): room 81, The Harbour Beach. | ||
| 65023 | DEFB 0 | Item 74 (no description: the marker for the moved stone): not in play (0). | ||
| 65024 | DEFB 6 | Item 75 ("A rowing boat"): room 6, Long Sandy Beach. | ||
| 65025 | DEFB 6 | Item 76 ("A ship anchored offshore"): room 6, Long Sandy Beach. | ||
| 65026 | DEFB 107 | Item 77 ("A ship anchored offshore"): room 107, In A Rowing Boat. | ||
| 65027 | DEFB 108 | Item 78 (no description: the bridge at The Bridge): room 108, The Bridge. | ||
| 65028 | DEFB 0,0,0,0,0,0,0,0 | Spare item slots (48191). | ||
| 65036 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65044 | DEFB 0,0,0,0,0 | |||
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Flags, pictures and turn-based events.
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| 65049 | DEFB 0 | Game flags (GameFlags_Help): none set. | ||
| 65050 | DEFB 0,0,0,0,0,0,0 | Unused (48213). | ||
| 65057 | DEFB 0,0 | Pictures already seen (Table_RoomImagesAlreadySeen): none. | ||
| 65059 | DEFB 0,0,0,0,0,0,0,0 | Unused (48222). | ||
| 65067 | DEFB 0 | Turn-based events (Flag_TurnBasedEventState): none started. | ||
| 65068 | DEFB 0,0,0,0,0,0,0,0 | Turn-based event counters (Counter_Crab). | ||
| 65076 | DEFB 0 | Following flags (Flag_CrabFollowing): none. | ||
| 65077 | DEFB 41 | Following item for bit 0 (Table_FollowingItems): item 41, "A giant crab". | ||
| 65078 | DEFB 0,0,0,0,0,0,0 | Following items for bits 1-7. | ||
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Starting places for the scenic events (Table_ScenicEventLocations). Every event in play starts in
The Open Sea and is moved into its own rooms (Data_ScenicEvents_Seagull) by GameEventsProcessor on the first turn.
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| 65085 | DEFB 2 | Event 128 (the seagull): room 2, The Open Sea. | ||
| 65086 | DEFB 2 | Event 129 (the rat): room 2, The Open Sea. | ||
| 65087 | DEFB 2 | Event 130 (the deer): room 2, The Open Sea. | ||
| 65088 | DEFB 2 | Event 131 (a pirate): room 2, The Open Sea. | ||
| 65089 | DEFB 2 | Event 132 (a pirate): room 2, The Open Sea. | ||
| 65090 | DEFB 2 | Event 133 (a pirate): room 2, The Open Sea. | ||
| 65091 | DEFB 2 | Event 134 (the water snake): room 2, The Open Sea. | ||
| 65092 | DEFB 2 | Event 135 (the spider): room 2, The Open Sea. | ||
| 65093 | DEFB 0 | Event 136 (the pirate from the beach): not in play (0) until Validate_Take_Gun wakes it. | ||
| 65094 | DEFB 0,0,0,0,0,0,0,0 | Spare scenic event slots (UnusedScenicEventLocations). | ||
| 65102 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65110 | DEFB 0,0,0,0,0,0,0 | |||
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Inventory, the load/save buffer and the starting room.
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| 65117 | DEFB 0 | Items carried (Count_InventoryItems): 0. | ||
| 65118 | DEFB 0,0,0,0,0,0,0,0 | Load/save buffer (LoadSaveBuffer). | ||
| 65126 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65134 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65142 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65150 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65158 | DEFB 0,0,0,0,0,0,0,0 | |||
| 65166 | DEFB 0,0 | |||
| 65168 | DEFB 3 | Starting room (CurrentRoom): room 3, Your Ship. | ||
| 65169 | DEFW Data_ScenicEvents_Seagull | Initial scenic-event room pointer 0. | ||
| 65171 | DEFW Data_ScenicEvents_Rat | Initial scenic-event room pointer 1. | ||
| 65173 | DEFW Data_ScenicEvents_Deer | Initial scenic-event room pointer 2. | ||
| 65175 | DEFW Data_ScenicEvents_Pirate_PassagesNorth | Initial scenic-event room pointer 3. | ||
| 65177 | DEFW Data_ScenicEvents_Pirate_PassagesSouth | Initial scenic-event room pointer 4. | ||
| 65179 | DEFW Data_ScenicEvents_Pirate_Pit | Initial scenic-event room pointer 5. | ||
| 65181 | DEFW Data_ScenicEvents_WaterSnake | Initial scenic-event room pointer 6. | ||
| 65183 | DEFW Data_ScenicEvents_Spider | Initial scenic-event room pointer 7. | ||
| 65185 | DEFW Data_ScenicEvents_BeachPirate | Initial scenic-event room pointer 8. | ||
| 65187 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65189 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65191 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65193 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65195 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65197 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65199 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65201 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65203 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65205 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65207 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65209 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65211 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65213 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65215 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65217 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65219 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65221 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65223 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65225 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65227 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65229 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65231 | DEFW 0 | Spare scenic-event room pointer. | ||
| 65233 | DEFW Table_Vocabulary | Initial vocabulary table (Pointer_Vocabulary). | ||
| 65235 | DEFW JumpTable_TurnBasedEvents | Initial turn-based events jump table (Pointer_TurnBasedEvents_Jump). | ||
| 65237 | DEFW Table_RoomMap | Initial room map (Pointer_RoomMap). | ||
| 65239 | DEFW Table_ItemDescriptions | Initial item descriptions (Pointer_ItemDescriptions). | ||
| 65241 | DEFW Table_RoomsWithImages | Initial rooms with images (Pointer_RoomsWithImages). | ||
| 65243 | DEFW JumpTable_RoomImages | Initial room image jump table (Pointer_RoomImage). | ||
| 65245 | DEFW Table_RoomDescriptions | Initial room descriptions (Pointer_RoomDescriptions). | ||
| 65247 | DEFW Table_ItemGrouping | Initial item grouping table (Pointer_ItemGroupingTable). | ||
| 65249 | DEFW Table_ObjectNounPhrases | Initial object noun phrases (Pointer_ObjectNounPhrases). | ||
| 65251 | DEFW Table_TokenItemList | Initial object list (Pointer_ObjectList). | ||
| 65253 | DEFW JumpTable_Verbs | Initial verbs jump table (Pointer_JumpTable_Verbs). | ||
| 65255 | DEFW Table_ConfigurableExits | Initial configurable exits (Pointer_ConfigurableExits). | ||
| 65257 | DEFW JumpTable_ScenicEvents | Initial scenic events jump table (Pointer_JumpTable_ScenicEvents). | ||
| 65259 | DEFW Table_VerbWordTokens | Initial verb word tokens (Pointer_VerbWordTokens). | ||
| 65261 | DEFW 79 | Initial number of items (Count_Items). | ||
| 65263 | DEFW 48 | Initial number of objects (Count_Objects). | ||
| 65265 | DEFW 38 | Initial number of verb tokens (Count_VerbTokens). | ||
| 65267 | DEFW 13 | Initial number of rooms with images (Count_RoomsWithImages). | ||
| 65269 | DEFW 9 | Initial number of scenic events (Count_ScenicEvents). | ||
| 65271 | DEFW 19 | Initial number of configurable exits (Count_ConfigurableExits). | ||
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