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64949: Default Game State
The starting values for the game status buffer. GameStart copies all 324 bytes over Table_ItemLocations at the start of every game, so the layout is the same as the entries from Table_ItemLocations to Count_ConfigurableExits.
Starting places for the items (Table_ItemLocations).
DefaultGameState 64949 DEFB 3 Item 0 ("A ladder leading down to a small rowing boat alongside"): room 3, Your Ship.
64950 DEFB 4 Item 1 ("You are alongside your ship. A ladder leads up to the deck"): room 4, In A Rowing Boat.
64951 DEFB 34 Item 2 ("A match"): room 34, The Woodland Clearing.
64952 DEFB 0 Item 3 ("A lighted match"): not in play (0).
64953 DEFB 7 Item 4 ("A plank"): room 7, Long Sandy Beach.
64954 DEFB 0 Item 5 ("A plank (spanning the pit)"): not in play (0).
64955 DEFB 0 Item 6 ("A plank (spanning the pit)"): not in play (0).
64956 DEFB 14 Item 7 ("A coconut"): room 14, By The Palm Trees.
64957 DEFB 98 Item 8 ("A rod"): room 98, The Pirate Treasure Chamber.
64958 DEFB 106 Item 9 ("A small round hole to the side of the door"): room 106, The Mighty Rock Door.
64959 DEFB 0 Item 10 ("A hole with a rod inserted to the side of the door"): not in play (0).
64960 DEFB 11 Item 11 ("A bottle"): room 11, By The Palm Trees.
64961 DEFB 0 Item 12 ("A bottle of rum"): not in play (0).
64962 DEFB 0 Item 13 ("A bottle"): not in play (0).
64963 DEFB 39 Item 14 ("Some fruit"): room 39, The Fruit Grove.
64964 DEFB 81 Item 15 ("A gun"): room 81, The Harbour Beach.
64965 DEFB 80 Item 16 ("An eyepatch"): room 80, The Cliff Bottom.
64966 DEFB 0 Item 17 ("An eyepatch (worn)"): not in play (0).
64967 DEFB 66 Item 18 ("A keg of gunpowder"): room 66, A Dead End.
64968 DEFB 71 Item 19 ("A crocodile"): room 71, The Swamp.
64969 DEFB 0 Item 20 ("A crocodile (with the keg in its mouth)"): not in play (0).
64970 DEFB 67 Item 21 ("A shoe"): room 67, The Mossy Path.
64971 DEFB 61 Item 22 ("A sextant"): room 61, The Rocky Beach.
64972 DEFB 49 Item 23 ("A watch"): room 49, Wreckers' Cove.
64973 DEFB 31 Item 24 ("Surrounded by natives"): room 31, The Cannibals' Village.
64974 DEFB 0 Item 25 ("The distracted natives"): not in play (0).
64975 DEFB 0 Item 26 ("A spear"): not in play (0).
64976 DEFB 47 Item 27 ("A strangely coloured fish"): room 47, The Secluded Beach.
64977 DEFB 0 Item 28 ("A red herring"): not in play (0).
64978 DEFB 98 Item 29 ("The Jewels of Babylon"): room 98, The Pirate Treasure Chamber.
64979 DEFB 103 Item 30 ("A crowbar"): room 103, The Pit Bottom.
64980 DEFB 105 Item 31 ("A key"): room 105, A Dead End.
64981 DEFB 28 Item 32 ("A human skull"): room 28, The Thicket.
64982 DEFB 107 Item 33 ("You are at the island"): room 107, In A Rowing Boat.
64983 DEFB 81 Item 34 ("A sleeping pirate"): room 81, The Harbour Beach.
64984 DEFB 0 Item 35 ("A dead pirate"): not in play (0).
64985 DEFB 0 Item 36 ("A dead pirate"): not in play (0).
64986 DEFB 0 Item 37 ("A dead pirate"): not in play (0).
64987 DEFB 0 Item 38 ("A dead pirate"): not in play (0).
64988 DEFB 81 Item 39 ("A parrot (alive)"): room 81, The Harbour Beach.
64989 DEFB 0 Item 40 ("A dead parrot"): not in play (0).
64990 DEFB 48 Item 41 ("A giant crab"): room 48, The Rockpool.
64991 DEFB 50 Item 42 ("A lion"): room 50, The Jungle.
64992 DEFB 63 Item 43 ("A giant octopus"): room 63, The Cave.
64993 DEFB 0 Item 44 ("An open door"): not in play (0).
64994 DEFB 0 Item 45 ("A closed door"): not in play (0).
64995 DEFB 97 Item 46 ("A closed door"): room 97, The Dusty Corridor.
64996 DEFB 0 Item 47 ("An open door"): not in play (0).
64997 DEFB 98 Item 48 ("A closed door"): room 98, The Pirate Treasure Chamber.
64998 DEFB 0 Item 49 ("The door is open"): not in play (0).
64999 DEFB 106 Item 50 ("The door is closed"): room 106, The Mighty Rock Door.
65000 DEFB 21 Item 51 ("A slab of rock"): room 21, The Narrow Path.
65001 DEFB 0 Item 52 ("An open trapdoor"): not in play (0).
65002 DEFB 49 Item 53 ("The body of a sailor"): room 49, Wreckers' Cove.
65003 DEFB 0 Item 54 (no description: never used): not in play (0).
65004 DEFB 78 Item 55 ("A makeshift bridge across the ravine"): room 78, The Ravine.
65005 DEFB 79 Item 56 ("A makeshift bridge"): room 79, The Cliffs.
65006 DEFB 46 Item 57 ("A boulder on the brink of a ledge"): room 46, The Canyon.
65007 DEFB 0 Item 58 ("A boulder"): not in play (0).
65008 DEFB 0 Item 59 ("A ring in the floor"): not in play (0).
65009 DEFB 62 Item 60 ("A trail of slime"): room 62, The Cave Mouth.
65010 DEFB 63 Item 61 (no description: the cave and its water in The Cave): room 63, The Cave.
65011 DEFB 82 Item 62 (no description: the cave in The Vast Cavern): room 82, The Vast Cavern.
65012 DEFB 102 Item 63 (no description: the pit): room 102, The Wide Pit.
65013 DEFB 104 Item 64 (no description: the pit): room 104, The Southern Side of the Pit.
65014 DEFB 103 Item 65 (no description: the pit): room 103, The Pit Bottom.
65015 DEFB 95 Item 66 ("A very large stone"): room 95, A Dead End.
65016 DEFB 2 Item 67 (no description: the sea): room 2, The Open Sea.
65017 DEFB 48 Item 68 (no description: the water in the rock pool): room 48, The Rockpool.
65018 DEFB 20 Item 69 (no description: the water at the waterfall): room 20, The Waterfall.
65019 DEFB 17 Item 70 (no description: the pool of water): room 17, The Pool Of Water.
65020 DEFB 18 Item 71 (no description: the water in the gulley): room 18, The Narrow Gulley.
65021 DEFB 100 Item 72 (no description: the water in the damp passage): room 100, The Damp Passage.
65022 DEFB 81 Item 73 (no description: the cave at The Harbour Beach): room 81, The Harbour Beach.
65023 DEFB 0 Item 74 (no description: the marker for the moved stone): not in play (0).
65024 DEFB 6 Item 75 ("A rowing boat"): room 6, Long Sandy Beach.
65025 DEFB 6 Item 76 ("A ship anchored offshore"): room 6, Long Sandy Beach.
65026 DEFB 107 Item 77 ("A ship anchored offshore"): room 107, In A Rowing Boat.
65027 DEFB 108 Item 78 (no description: the bridge at The Bridge): room 108, The Bridge.
65028 DEFB 0,0,0,0,0,0,0,0 Spare item slots (48191).
65036 DEFB 0,0,0,0,0,0,0,0
65044 DEFB 0,0,0,0,0
Flags, pictures and turn-based events.
65049 DEFB 0 Game flags (GameFlags_Help): none set.
65050 DEFB 0,0,0,0,0,0,0 Unused (48213).
65057 DEFB 0,0 Pictures already seen (Table_RoomImagesAlreadySeen): none.
65059 DEFB 0,0,0,0,0,0,0,0 Unused (48222).
65067 DEFB 0 Turn-based events (Flag_TurnBasedEventState): none started.
65068 DEFB 0,0,0,0,0,0,0,0 Turn-based event counters (Counter_Crab).
65076 DEFB 0 Following flags (Flag_CrabFollowing): none.
65077 DEFB 41 Following item for bit 0 (Table_FollowingItems): item 41, "A giant crab".
65078 DEFB 0,0,0,0,0,0,0 Following items for bits 1-7.
Starting places for the scenic events (Table_ScenicEventLocations). Every event in play starts in The Open Sea and is moved into its own rooms (Data_ScenicEvents_Seagull) by GameEventsProcessor on the first turn.
65085 DEFB 2 Event 128 (the seagull): room 2, The Open Sea.
65086 DEFB 2 Event 129 (the rat): room 2, The Open Sea.
65087 DEFB 2 Event 130 (the deer): room 2, The Open Sea.
65088 DEFB 2 Event 131 (a pirate): room 2, The Open Sea.
65089 DEFB 2 Event 132 (a pirate): room 2, The Open Sea.
65090 DEFB 2 Event 133 (a pirate): room 2, The Open Sea.
65091 DEFB 2 Event 134 (the water snake): room 2, The Open Sea.
65092 DEFB 2 Event 135 (the spider): room 2, The Open Sea.
65093 DEFB 0 Event 136 (the pirate from the beach): not in play (0) until Validate_Take_Gun wakes it.
65094 DEFB 0,0,0,0,0,0,0,0 Spare scenic event slots (UnusedScenicEventLocations).
65102 DEFB 0,0,0,0,0,0,0,0
65110 DEFB 0,0,0,0,0,0,0
Inventory, the load/save buffer and the starting room.
65117 DEFB 0 Items carried (Count_InventoryItems): 0.
65118 DEFB 0,0,0,0,0,0,0,0 Load/save buffer (LoadSaveBuffer).
65126 DEFB 0,0,0,0,0,0,0,0
65134 DEFB 0,0,0,0,0,0,0,0
65142 DEFB 0,0,0,0,0,0,0,0
65150 DEFB 0,0,0,0,0,0,0,0
65158 DEFB 0,0,0,0,0,0,0,0
65166 DEFB 0,0
65168 DEFB 3 Starting room (CurrentRoom): room 3, Your Ship.
65169 DEFW Data_ScenicEvents_Seagull Initial scenic-event room pointer 0.
65171 DEFW Data_ScenicEvents_Rat Initial scenic-event room pointer 1.
65173 DEFW Data_ScenicEvents_Deer Initial scenic-event room pointer 2.
65175 DEFW Data_ScenicEvents_Pirate_PassagesNorth Initial scenic-event room pointer 3.
65177 DEFW Data_ScenicEvents_Pirate_PassagesSouth Initial scenic-event room pointer 4.
65179 DEFW Data_ScenicEvents_Pirate_Pit Initial scenic-event room pointer 5.
65181 DEFW Data_ScenicEvents_WaterSnake Initial scenic-event room pointer 6.
65183 DEFW Data_ScenicEvents_Spider Initial scenic-event room pointer 7.
65185 DEFW Data_ScenicEvents_BeachPirate Initial scenic-event room pointer 8.
65187 DEFW 0 Spare scenic-event room pointer.
65189 DEFW 0 Spare scenic-event room pointer.
65191 DEFW 0 Spare scenic-event room pointer.
65193 DEFW 0 Spare scenic-event room pointer.
65195 DEFW 0 Spare scenic-event room pointer.
65197 DEFW 0 Spare scenic-event room pointer.
65199 DEFW 0 Spare scenic-event room pointer.
65201 DEFW 0 Spare scenic-event room pointer.
65203 DEFW 0 Spare scenic-event room pointer.
65205 DEFW 0 Spare scenic-event room pointer.
65207 DEFW 0 Spare scenic-event room pointer.
65209 DEFW 0 Spare scenic-event room pointer.
65211 DEFW 0 Spare scenic-event room pointer.
65213 DEFW 0 Spare scenic-event room pointer.
65215 DEFW 0 Spare scenic-event room pointer.
65217 DEFW 0 Spare scenic-event room pointer.
65219 DEFW 0 Spare scenic-event room pointer.
65221 DEFW 0 Spare scenic-event room pointer.
65223 DEFW 0 Spare scenic-event room pointer.
65225 DEFW 0 Spare scenic-event room pointer.
65227 DEFW 0 Spare scenic-event room pointer.
65229 DEFW 0 Spare scenic-event room pointer.
65231 DEFW 0 Spare scenic-event room pointer.
65233 DEFW Table_Vocabulary Initial vocabulary table (Pointer_Vocabulary).
65235 DEFW JumpTable_TurnBasedEvents Initial turn-based events jump table (Pointer_TurnBasedEvents_Jump).
65237 DEFW Table_RoomMap Initial room map (Pointer_RoomMap).
65239 DEFW Table_ItemDescriptions Initial item descriptions (Pointer_ItemDescriptions).
65241 DEFW Table_RoomsWithImages Initial rooms with images (Pointer_RoomsWithImages).
65243 DEFW JumpTable_RoomImages Initial room image jump table (Pointer_RoomImage).
65245 DEFW Table_RoomDescriptions Initial room descriptions (Pointer_RoomDescriptions).
65247 DEFW Table_ItemGrouping Initial item grouping table (Pointer_ItemGroupingTable).
65249 DEFW Table_ObjectNounPhrases Initial object noun phrases (Pointer_ObjectNounPhrases).
65251 DEFW Table_TokenItemList Initial object list (Pointer_ObjectList).
65253 DEFW JumpTable_Verbs Initial verbs jump table (Pointer_JumpTable_Verbs).
65255 DEFW Table_ConfigurableExits Initial configurable exits (Pointer_ConfigurableExits).
65257 DEFW JumpTable_ScenicEvents Initial scenic events jump table (Pointer_JumpTable_ScenicEvents).
65259 DEFW Table_VerbWordTokens Initial verb word tokens (Pointer_VerbWordTokens).
65261 DEFW 79 Initial number of items (Count_Items).
65263 DEFW 48 Initial number of objects (Count_Objects).
65265 DEFW 38 Initial number of verb tokens (Count_VerbTokens).
65267 DEFW 13 Initial number of rooms with images (Count_RoomsWithImages).
65269 DEFW 9 Initial number of scenic events (Count_ScenicEvents).
65271 DEFW 19 Initial number of configurable exits (Count_ConfigurableExits).
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