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Game status buffer |
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One item ID per scenic event (5 entries; see Count_ScenicEvents). These IDs are scenic-event slots in Table_ItemLocations / Table_InitialItemLocations: Table_ItemDescriptions has no description string for them (the pointer is 0000), so they have no display name in the item map. Handler_GameEvents passes each ID to ItemLocator to find the room that slot currently occupies, and Handler_ScenicEvents tests the same IDs with ValidateItemPresent.
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| Table_ScenicEventItems | 46778 | DEFB 46 | Event 0 uses item ID 46. | |
| 46779 | DEFB 47 | Event 1 uses item ID 47. | ||
| 46780 | DEFB 129 | Event 2 uses item ID 129. | ||
| 46781 | DEFB 130 | Event 3 uses item ID 130. | ||
| 46782 | DEFB 131 | Event 4 uses item ID 131. | ||
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