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Game status buffer |
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A table where the index is the event ID, and the value is the room it resides in (0 for "currently inactive"). See Count_ScenicEvents for the count.
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Table_ScenicEventLocations2 | 46778 | DEFB 46 | Event 0 in room 46: The Hallway Of A Derelict House. | |
46779 | DEFB 47 | Event 1 in room 47: An Overgrown Garden. | ||
46780 | DEFB 129 | Event 2 in room 129: N/A. | ||
46781 | DEFB 130 | Event 3 in room 130: N/A. | ||
46782 | DEFB 131 | Event 4 in room 131: N/A. | ||
46783 | DEFB 201,182,203,182,205,182,218,182 | |||
46791 | DEFB 230,182,38,255,39,255,2,3 | |||
46799 | DEFB 4,8,9,10,14,15,22,29 | |||
46807 | DEFB 120,120,255,5,6,7,11,12 | |||
46815 | DEFB 13,18,120,120,120,120,255,25 | |||
46823 | DEFB 26,31,32,40,41,120,120,120 | |||
46831 | DEFB 120,255 |
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