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Game status buffer |
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A table where the index is the event ID, and the value is the room it resides in (00 for "currently inactive"). See Count_ScenicEvents for the count.
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Table_ScenicEventLocations2 | B6BA | DEFB $2E | Event 00 in room 2E: The Hallway Of A Derelict House. | |
B6BB | DEFB $2F | Event 01 in room 2F: An Overgrown Garden. | ||
B6BC | DEFB $81 | Event 02 in room 81: N/A. | ||
B6BD | DEFB $82 | Event 03 in room 82: N/A. | ||
B6BE | DEFB $83 | Event 04 in room 83: N/A. | ||
B6BF | DEFB $C9,$B6,$CB,$B6,$CD,$B6,$DA,$B6 | |||
B6C7 | DEFB $E6,$B6,$26,$FF,$27,$FF,$02,$03 | |||
B6CF | DEFB $04,$08,$09,$0A,$0E,$0F,$16,$1D | |||
B6D7 | DEFB $78,$78,$FF,$05,$06,$07,$0B,$0C | |||
B6DF | DEFB $0D,$12,$78,$78,$78,$78,$FF,$19 | |||
B6E7 | DEFB $1A,$1F,$20,$28,$29,$78,$78,$78 | |||
B6EF | DEFB $78,$FF |
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