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Game status buffer |
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One item ID per scenic event (05 entries; see Count_ScenicEvents). These IDs are scenic-event slots in Table_ItemLocations / Table_InitialItemLocations: Table_ItemDescriptions has no description string for them (the pointer is 0000), so they have no display name in the item map. Handler_GameEvents passes each ID to ItemLocator to find the room that slot currently occupies, and Handler_ScenicEvents tests the same IDs with ValidateItemPresent.
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| Table_ScenicEventItems | B6BA | DEFB $2E | Event 00 uses item ID 2E. | |
| B6BB | DEFB $2F | Event 01 uses item ID 2F. | ||
| B6BC | DEFB $81 | Event 02 uses item ID 81. | ||
| B6BD | DEFB $82 | Event 03 uses item ID 82. | ||
| B6BE | DEFB $83 | Event 04 uses item ID 83. | ||
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