![]() |
Routines |
Prev: ED9E | Up: Map | Next: EDD7 |
Used by the routine at GameStart.
|
||||
GameLoop | EDC4 | CALL GameEventsProcessor | Call GameEventsProcessor. | |
EDC7 | CALL Handler_ScenicEvents | Call Handler_ScenicEvents. | ||
EDCA | CALL Handler_UserInput | Call Handler_UserInput. | ||
EDCD | CALL Parser_ProcessItem | Call Parser_ProcessItem. | ||
EDD0 | JR C,GameLoop | Jump to GameLoop if the item isn't present. | ||
EDD2 | CALL $C556 | Call C556. | ||
EDD5 | JR GameLoop | Jump to GameLoop. |
Prev: ED9E | Up: Map | Next: EDD7 |