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Routines |
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Used by the routine at GameLoop.
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Parser_ProcessItem | C4C7 | LD HL,$BD66 | HL=UserInput_Token_1. | |
C4CA | LD B,$0A | B=0A. | ||
Parser_ProcessItem_0 | C4CC | LD A,(HL) | Return if *HL is equal to FF. | |
C4CD | CP $FF | |||
C4CF | RET Z | |||
C4D0 | PUSH HL | Stash HL and BC on the stack. | ||
C4D1 | PUSH BC | |||
C4D2 | LD HL,($BD1E) | HL=*Pointer_ObjectList. | ||
C4D5 | LD BC,($BD2A) | BC=*Count_Objects. | ||
C4D9 | CPIR | CPIR. | ||
C4DB | JR NZ,Parser_ProcessItem_1 | Jump to Parser_ProcessItem_1 if A is not equal to FF. | ||
C4DD | CALL Action_ExamineItem | Call Action_ExamineItem. | ||
C4E0 | JR NC,Parser_ProcessItem_1 | Jump to Parser_ProcessItem_1 if A is greater than or equal to FF. | ||
C4E2 | POP BC | Restore BC and HL from the stack. | ||
C4E3 | POP HL | |||
C4E4 | RET | Return. | ||
Parser_ProcessItem_1 | C4E5 | POP BC | Restore BC and HL from the stack. | |
C4E6 | POP HL | |||
C4E7 | INC HL | Increment HL by one. | ||
C4E8 | DJNZ Parser_ProcessItem_0 | Decrease counter by one and loop back to Parser_ProcessItem_0 until counter is zero. | ||
C4EA | RET | Return. |
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