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FEFA: Handler: Room Images
Displays the image for the boat.
game-boat
DisplayImage_Boat FEFA LD IX,$607C IX=Image_Boat.
FEFE JR Handler_Images Jump to Handler_Images.
Displays the image for the sand dunes.
game-sand-dunes
DisplayImage_SandDunes FF00 LD IX,$6CA4 IX=Image_SandDunes.
FF04 JR Handler_Images Jump to Handler_Images.
Displays the image for the bridge.
game-bridge
DisplayImage_Bridge FF06 LD IX,$7731 IX=Image_Bridge.
FF0A JR Handler_Images Jump to Handler_Images.
Displays the image for the cave.
game-cave
DisplayImage_Cave FF0C LD IX,$8171 IX=Image_Cave.
FF10 JR Handler_Images Jump to Handler_Images.
Displays the image for the door.
game-rock-door
DisplayImage_Door FF12 LD IX,$8BC3 IX=Image_Door.
FF16 JR Handler_Images Jump to Handler_Images.
Displays the image for the huts.
game-huts
DisplayImage_Huts FF18 LD IX,$966A IX=Image_Huts.
FF1C JR Handler_Images Jump to Handler_Images.
Displays the image for the cliffs.
game-cliffs
DisplayImage_Cliffs FF1E LD IX,$A042 IX=Image_Cliffs.
FF22 JR Handler_Images Jump to Handler_Images.
Displays the image for the cavern.
game-cavern
DisplayImage_Cavern FF24 LD IX,$A958 IX=Image_Cavern.
FF28 JR Handler_Images Jump to Handler_Images.
Displays the image for the treasure chest.
game-treasure
DisplayImage_Treasure FF2A LD IX,$B2A7 IX=Image_Treasure.
All the image routines use this same routine.
Handler_Images FF2E CALL Print_RoomImage Call Print_RoomImage.
FF31 LD A,$08 Call Print_RoomDescription and use line number 08 to start printing.
FF33 CALL Print_RoomDescription
FF36 CALL GetUserInput Call GetUserInput.
FF39 RET Return.
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