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Routines |
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Used by the routine at Action_Take.
Writes FF over the event's byte in Table_ScenicEventLocations. On the next turn GameEventsProcessor treats FF as in play but not yet in a room, and picks one from Data_ScenicEvents_Seagull.
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| Handler_PutScenicEventIntoPlay | C3FA | LD B,A | Copy the scenic event ID into B. | |||||
| C3FB | LD C,$FF | Set C to FF so the event is in play but has no room yet. | ||||||
| C3FD | CALL Handler_UpdateObjectLocation | Call Handler_UpdateObjectLocation. | ||||||
| C400 | RET | Return. | ||||||
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View the equivalent code in;
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