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Routines | 
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Used by the routines at PrintString, PrintStringAndNewline, PrintInputPrompt, Handler_UserInput, UserInput_Enter, Handler_RoomExits and Events_GameOver.
 
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| PrintCharacter | BAC3 | PUSH AF | Stash the character to print on the stack. | |||||
| BAC4 | LD A,($5C89) | Jump to PrintCharacterDirect if *S_POSN is not equal to 03. | ||||||
| BAC7 | CP $03 | |||||||
| BAC9 | JR NZ,PrintCharacterDirect | |||||||
| BACB | POP AF | Load the character to print into A but keep a copy on the stack. | ||||||
| BACC | PUSH AF | |||||||
| BACD | CP $0D | Jump to CheckColumnPosition if this isn't a newline character (0D). | ||||||
| BACF | JR NZ,CheckColumnPosition | |||||||
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This is a newline, so scroll the screen up to action it.
 
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| BAD1 | CALL ScrollScreen | Call ScrollScreen. | ||||||
| BAD4 | POP AF | Clear the character off the stack (as there's nothing to print for a newline, just the screen scroll). | ||||||
| BAD5 | RET | Return. | ||||||
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Check the column position.
 
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| CheckColumnPosition | BAD6 | LD A,($5C88) | Call ScrollScreen if *S_POSN is equal to 01. | |||||
| BAD9 | CP $01 | |||||||
| BADB | CALL Z,ScrollScreen | |||||||
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Actions printing A to the screen.
 
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| PrintCharacterDirect | BADE | POP AF | Restore the character to print from the stack. | |||||
| BADF | RST $10 | Print to the screen using PRINT_A_1. | ||||||
| BAE0 | RET | Return. | ||||||
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View the equivalent code in Warlord.
 
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