![]() |
Routines |
Prev: A59B | Up: Map | Next: A5C2 |
Used by the routines at PrintString, PrintStringAndNewline, PrintInputPrompt, Handler_RoomExits, ACE6, Handler_UserInput and Print_Scoring.
|
||||||||
PrintCharacter | A5A4 | PUSH AF | Stash the character to print on the stack. | |||||
A5A5 | LD A,($5C89) | Jump to PrintCharacterDirect if *S_POSN is not equal to 03. | ||||||
A5A8 | CP $03 | |||||||
A5AA | JR NZ,PrintCharacterDirect | |||||||
A5AC | POP AF | Load the character to print into A but keep a copy on the stack. | ||||||
A5AD | PUSH AF | |||||||
A5AE | CP $0D | Jump to CheckColumnPosition if this isn't a newline character (0D). | ||||||
A5B0 | JR NZ,CheckColumnPosition | |||||||
This is a newline, so scroll the screen up to action it.
|
||||||||
A5B2 | CALL ScrollScreen | Call ScrollScreen. | ||||||
A5B5 | POP AF | Clear the character off the stack (as there's nothing to print for a newline, just the screen scroll). | ||||||
A5B6 | RET | Return. | ||||||
Check the column position.
|
||||||||
CheckColumnPosition | A5B7 | LD A,($5C88) | Call ScrollScreen if *S_POSN is equal to 01. | |||||
A5BA | CP $01 | |||||||
A5BC | CALL Z,ScrollScreen | |||||||
Actions printing A to the screen.
|
||||||||
PrintCharacterDirect | A5BF | POP AF | Restore the character to print from the stack. | |||||
A5C0 | RST $10 | Print to the screen using PRINT_A_1. | ||||||
A5C1 | RET | Return. | ||||||
View the equivalent code in The Jewels Of Babylon.
|
Prev: A59B | Up: Map | Next: A5C2 |