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Routines |
Prev: 47802 | Up: Map | Next: 47841 |
Used by the routines at PrintString, PrintStringAndNewline, PrintInputPrompt, Handler_UserInput, UserInput_Enter, Handler_RoomExits and Events_GameOver.
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PrintCharacter | 47811 | PUSH AF | Stash the character to print on the stack. | |||||
47812 | LD A,(23689) | Jump to PrintCharacterDirect if *S_POSN is not equal to 3. | ||||||
47815 | CP 3 | |||||||
47817 | JR NZ,PrintCharacterDirect | |||||||
47819 | POP AF | Load the character to print into A but keep a copy on the stack. | ||||||
47820 | PUSH AF | |||||||
47821 | CP 13 | Jump to CheckColumnPosition if this isn't a newline character (13). | ||||||
47823 | JR NZ,CheckColumnPosition | |||||||
This is a newline, so scroll the screen up to action it.
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47825 | CALL ScrollScreen | Call ScrollScreen. | ||||||
47828 | POP AF | Clear the character off the stack (as there's nothing to print for a newline, just the screen scroll). | ||||||
47829 | RET | Return. | ||||||
Check the column position.
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CheckColumnPosition | 47830 | LD A,(23688) | Call ScrollScreen if *S_POSN is equal to 1. | |||||
47833 | CP 1 | |||||||
47835 | CALL Z,ScrollScreen | |||||||
Actions printing A to the screen.
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PrintCharacterDirect | 47838 | POP AF | Restore the character to print from the stack. | |||||
47839 | RST 16 | Print to the screen using PRINT_A_1. | ||||||
47840 | RET | Return. | ||||||
View the equivalent code in Warlord.
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