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F12E: Action: Inventory
Action_Inventory F12E CALL Parser_ValidateNoDirectObject Call Parser_ValidateNoDirectObject.
The "INVENTORY" command can only be called on its own.
F131 RET C Return if there's any token set in UserInput_Token_2.
F132 LD A,($BC98) Jump to Response_YoureNotCarryingAnything if *Count_InventoryItems is zero (the player isn't holding any items).
F135 AND A
F136 JP Z,Response_YoureNotCarryingAnything
Clear the screen and display the players inventory.
F139 CALL ClearScreen Call ClearScreen.
F13C CALL SetScreenPosition Call SetScreenPosition.
Print "You are carrying:-".
F13F LD HL,$BF4F HL=Messaging_YouAreCarrying.
F142 CALL PrintStringAndNewline Call PrintStringAndNewline.
F145 LD A,$01 Call PrintObjects with a room ID of 01 which is the players inventory.
F147 CALL PrintObjects
F14A RET Return.
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