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Routines |
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| Action_Quit | F246 | CALL Parser_ValidateNoDirectObject | Call Parser_ValidateNoDirectObject. | |
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The "QUIT" command can only be called on its own.
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| F249 | RET C | Return if there's any token set in UserInput_Token_2. | ||
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Print "Want to save the game? Y/N.".
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| F24A | LD HL,$BEB5 | HL=Messaging_WantToSaveTheGame. | ||
| F24D | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| WantToSave_Loop | F250 | CALL GetUserInput | Call GetUserInput. | |
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The player just wants to quit.
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| F253 | CP $4E | Jump to QuitGame if the keypress is "N". |
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| F255 | JR Z,QuitGame | |||
| F257 | CP $59 | Jump back to WantToSave_Loop if the keypress is anything other than "Y". |
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| F259 | JR NZ,WantToSave_Loop | |||
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The player does want to save before quitting...
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| F25B | CALL SaveGame | Call SaveGame. | ||
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Jump to asking if the player "wants another game?"
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| QuitGame | F25E | LD HL,$EDDD | Switch WantAnotherGameInput onto the stack so the next return action is asking if the player would "Want another game? Y/N.". | |
| F261 | EX (SP),HL | |||
| F262 | RET | Return. | ||
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