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Routines |
Prev: F23E | Up: Map | Next: F263 |
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Action_Quit | F246 | CALL Parser_ValidateNoDirectObject | Call Parser_ValidateNoDirectObject. | |
The "QUIT" command can only be called on its own.
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F249 | RET C | Return if there's any token set in UserInput_Token_2. | ||
Print "Want to save the game? Y/N.".
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F24A | LD HL,$BEB5 | HL=Messaging_WantToSaveTheGame. | ||
F24D | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
WantToSave_Loop | F250 | CALL GetUserInput | Call GetUserInput. | |
The player just wants to quit.
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F253 | CP $4E | Jump to QuitGame if the keypress is "N ". |
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F255 | JR Z,QuitGame | |||
F257 | CP $59 | Jump back to WantToSave_Loop if the keypress is anything other than "Y ". |
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F259 | JR NZ,WantToSave_Loop | |||
The player does want to save before quitting...
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F25B | CALL SaveGame | Call SaveGame. | ||
Jump to asking if the player "wants another game?"
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QuitGame | F25E | LD HL,$EDDD | Switch WantAnotherGameInput onto the stack so the next return action is asking if the player would "Want another game? Y/N.". | |
F261 | EX (SP),HL | |||
F262 | RET | Return. |
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