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EE40: Fatal Events: Lion
Make the lion inactive.
Event_Lion EE40 LD HL,$BC66 Reset bit 3 of *Flag_TurnBasedEventState which relates to the lion being active.
EE43 RES 3,(HL)
EE45 LD A,$2A Call ValidateItemPresent using item: "A lion".
EE47 CALL ValidateItemPresent
EE4A RET NZ Return if the lion is not in the current room.
Print "The lion pounces upon you. It mauls you savagely.".
EE4B LD HL,$D66E HL=D66E.
EE4E JP Events_GameOver Jump to Events_GameOver.
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