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EE51: Fatal Events: Crocodile
Make the crocodile inactive.
Event_Crocodile EE51 LD HL,$BC66 Reset bit 4 of *Flag_TurnBasedEventState which relates to the crocodile being active.
EE54 RES 4,(HL)
EE56 LD HL,$E8C1 Call CheckActiveScenicEvents with Data_ItemGroup_Crocodile.
EE59 CALL CheckActiveScenicEvents
EE5C RET NZ Return if the crocodile is not in the current room.
Print "The crocodile lunges at you. You are caught in the vicious,snapping jaws.".
EE5D LD HL,$D6A0 HL=D6A0.
EE60 JP Events_GameOver Jump to Events_GameOver.
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