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Routines |
Prev: EE40 | Up: Map | Next: EE63 |
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Make the crocodile inactive.
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Event_Crocodile | EE51 | LD HL,$BC66 | Reset bit 4 of *Flag_TurnBasedEventState which relates to the crocodile being active. | |
EE54 | RES 4,(HL) | |||
EE56 | LD HL,$E8C1 | Call CheckActiveScenicEvents with Data_ItemGroup_Crocodile. | ||
EE59 | CALL CheckActiveScenicEvents | |||
EE5C | RET NZ | Return if the crocodile is not in the current room. | ||
Print "The crocodile lunges at you.
You are caught in the
vicious,snapping jaws.".
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EE5D | LD HL,$D6A0 | HL=D6A0. | ||
EE60 | JP Events_GameOver | Jump to Events_GameOver. |
Prev: EE40 | Up: Map | Next: EE63 |