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61009: Fatal Events: Crocodile
Make the crocodile inactive.
Event_Crocodile 61009 LD HL,48230 Reset bit 4 of *Flag_TurnBasedEventState which relates to the crocodile being active.
61012 RES 4,(HL)
61014 LD HL,59585 Call CheckActiveScenicEvents with Data_ItemGroup_Crocodile.
61017 CALL CheckActiveScenicEvents
61020 RET NZ Return if the crocodile is not in the current room.
Print "The crocodile lunges at you. You are caught in the vicious,snapping jaws.".
61021 LD HL,54944 HL=54944.
61024 JP Events_GameOver Jump to Events_GameOver.
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