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Routines |
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Make the crocodile inactive.
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Event_Crocodile | 61009 | LD HL,48230 | Reset bit 4 of *Flag_TurnBasedEventState which relates to the crocodile being active. | |
61012 | RES 4,(HL) | |||
61014 | LD HL,59585 | Call CheckActiveScenicEvents with Data_ItemGroup_Crocodile. | ||
61017 | CALL CheckActiveScenicEvents | |||
61020 | RET NZ | Return if the crocodile is not in the current room. | ||
Print "The crocodile lunges at you.
You are caught in the
vicious,snapping jaws.".
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61021 | LD HL,54944 | HL=54944. | ||
61024 | JP Events_GameOver | Jump to Events_GameOver. |
Prev: 60992 | Up: Map | Next: 61027 |