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Routines |
Prev: F3AC | Up: Map | Next: F824 |
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F7FD | CALL Parser_ValidateNoDirectObject | Call Parser_ValidateNoDirectObject. | ||
F800 | RET C | Return if the carry flag is set. | ||
F801 | LD A,$37 | Call ValidateItemPresent with item 37: N/A. | ||
F803 | CALL ValidateItemPresent | |||
F806 | JP NZ,$EE11 | Jump to EE11 if. | ||
F809 | LD A,$37 | Call Handler_DestroyItemEvent with item 37: N/A. | ||
F80B | CALL Handler_DestroyItemEvent | |||
F80E | LD A,$04 | Call AddToScore to add 04 points to the score. | ||
F810 | CALL AddToScore | |||
F813 | LD A,$38 | Call Handler_UpdateItemEventCurrentRoom with item 38: "A sword". | ||
F815 | CALL Handler_UpdateItemEventCurrentRoom | |||
Print "You fall into a deep sleep.".
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F818 | LD HL,$CE50 | HL=Messaging_YouFallIntoADeepSleep. | ||
F81B | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
Print "As you slumber,a shimmering,
white,female figure rises from
the lake.She drifts over to you
and leaves a sword beside you.
The figure disappears beneath
the still water. You awaken.".
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F81E | LD HL,$CE6C | HL=Messaging_AsYouSlumber. | ||
F821 | JP $ED71 | Jump to ED71. |
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