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Routines |
Prev: F7FD | Up: Map | Next: F841 |
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Action_Inventory | F824 | CALL Parser_ValidateNoDirectObject | Call Parser_ValidateNoDirectObject. | |
The "INVENTORY" command can only be called on its own.
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F827 | RET C | Return if there's any token set in UserInput_Token_2. | ||
F828 | LD A,($A790) | Jump to EE17 if *Count_InventoryItems is zero (the player isn't holding any items). | ||
F82B | AND A | |||
F82C | JP Z,$EE17 | |||
Clear the screen and display the players inventory.
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F82F | CALL ClearScreen | Call ClearScreen. | ||
F832 | CALL SetScreenPosition | Call SetScreenPosition. | ||
Print "You are carrying:-".
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F835 | LD HL,$AA3B | HL=Messaging_YouAreCarrying. | ||
F838 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
F83B | LD A,$01 | Call PrintObjects with a room ID of 01 which is the players inventory. | ||
F83D | CALL PrintObjects | |||
F840 | RET | Return. |
Prev: F7FD | Up: Map | Next: F841 |